255,104 Commits over 3,990 Days - 2.66cph!
Fixed the blueprint errors.
gathering for fire ignores carried items
Scene walls don't glitch out from batching anymore.
Placeholder tree tweak.
Progression tab now shows more unlocks
Fixed a bunch of unlocks not having explicit prerequisites for better UI display
Made high priority modules actually work
Added some collated descriptions to deposit interactions
Maples into common bundle.
Isolated player model changes (no clothing updates)
Hacky fix for first building option in Build tab starting clipped (I just jiggled the scrollbar a bit)
Fixed equipment widget showing duplicate items
replacing biter(tanker)with placeholder model
replacing charger model with the previous bitter model with anim
adding turn effect on player platform (might need fading to look better)
Fixed windows compile error
Manual Windows build
html - load small files synchronously
Manager.EnterGame - a nice place to precache/finish loading
added lights to last module and added another new one
Use modifier keys with mouse
Merge branch 'master' of SandboxGame
Merge branch 'master' of SandboxGame
Material importer loads texture cube if the material parameter requires it
improved functionality of moving mesh actor, made another module with moving platforms
better handling of line spans in GetSourceExcerpt
Merge branch 'master' of github.com:Facepunch/SandboxGame
few modifications to some modules
whats new screen doesn't show in editor, made ledge grab range a little bigger
added whats new image that plays first time you open the game, changed version number, removed unused light in main scene
Common.Interactions module is high prio
Added SetCastShadow and SetLightingChannels to BaseWorldEntity
Subtracted player models (again)