224,169 Commits over 3,684 Days - 2.54cph!

8 Years Ago
psd
8 Years Ago
▇▆▌▊█ "▅▇▇▇▋▉▇"; ▍▌▍ ▇▅█▄▄▉▉ ▍▉▇▄▄▇▊ ▇▇▉▄▊▇ ▄▍ ▇▋▉▇▇▅ ▊▊▅ ▌▄ ▌▋▇▋▋▋▉ ▋▆ ▇▇▇▅▍▊▍█▍▇▆█▌▇
8 Years Ago
Tweaked client cycle time
8 Years Ago
Removed some building block overhead when entering a networking group
8 Years Ago
added animations for the flamethrower's fuel gauge
8 Years Ago
Disabled far splats on terrain blend shader (affecting rocks/cliffs) on both d3d9 vs d3d11 to test perf discrepancy
8 Years Ago
Fixed building block placeholders being visible for a short time when placing a building block
8 Years Ago
fix for water barrels not destroying with foundation
8 Years Ago
Agent stores a list of of it's currently active modules, has methods for installing/uninstalling Goal's optionally store a reference to their source module Traits now install modules and apply effects Added Lazy, Strong and Loner traits
8 Years Ago
Removed old animal shaders, renamed Before/Animal3 to Before/Animal
8 Years Ago
Fixed pp scattering mask uv addressing in d3d9 (#781)
8 Years Ago
Traits added to BeforeEditor Added TraitSettingsEditor File cleanup
8 Years Ago
Fixed pp scattering dx9 shader compilation error (#781)
8 Years Ago
Remade prefabs
8 Years Ago
Missed a bit
8 Years Ago
UnitComponent implementation, ported Senses, Items, Attachments, Wearables and Aging so far Renamed EntityPhysicsListener to PhsyicsListener, Added IPhysicsReciever, implemented by components that use triggers (senses so far) Reduced PlayerCamera min distance to 50 (from 500)
8 Years Ago
created side door, rear door, door hinges and mechanisms, roof, mud flaps, tail lights
8 Years Ago
WIP Race mission
8 Years Ago
player...
8 Years Ago
Touched ocean and river shader
8 Years Ago
Fix for q1 parallax artifacts on steep rocks (#755)
8 Years Ago
Fixed camera depth mismatch affecting scattering on transparent surfaces
8 Years Ago
tiger and bits
8 Years Ago
Don't evaluate neighbour entity links until they're used Log entity linking progress on server startup separately from the stability support initialization
8 Years Ago
- Fxied bomb blast effect looping and not getting destroyed
8 Years Ago
- Level loading screen fix
8 Years Ago
More compilation warnings
8 Years Ago
Fixed water/shore bug introduced in 14228
8 Years Ago
Compile fix
8 Years Ago
Increased client per-frame message processing time
8 Years Ago
8 Years Ago
Fixed collisions Updated ProCore
8 Years Ago
waterbucket disconnect fix
8 Years Ago
Fixed compilation warning
8 Years Ago
Merged-in terrain shader shuffle/cleanup from prerelease More water code cleanups + micro opts Touched a few shaders just to be sure
8 Years Ago
loot tables + manifest + item costs (bucket/barrel)
8 Years Ago
compile fixes
8 Years Ago
oops
8 Years Ago
merge into main protocol++
8 Years Ago
merge into main protocol++
8 Years Ago
merge from main
8 Years Ago
compile fix
8 Years Ago
reduce ambience emitter activation range a bit (better perf in areas with dense foliage)
8 Years Ago
Merged perf shit from main
8 Years Ago
Driftwood no longer spawns on rocks
8 Years Ago
AmbienceManager update tweaks
8 Years Ago
Fixed options opening with wrong tab selected
8 Years Ago
perf 5 displays frame time
8 Years Ago
Merged-in water changes and optimizations from main
8 Years Ago
Updated backend shader code to b14 (tiny changes) Merged-in shader changes from main Removed emission from rust/terrainblend to fit sampler limit Shuffled terrain pvt fetch code to fit within temp register limit