243,187 Commits over 3,898 Days - 2.60cph!
Random animation triggers improvements
Automated Linux DS Build #646
Automated Linux Build #646
Set up the item producers properly, added ingredients, they're all deployable etc.
Rocket factory area greybox refinement
changed ansio settings for several viewmodels to make textures look sharper on viewmodels
wip server/client game creation with map selection support
fixed 23 and added to prefabs
Workaround for crafting bare spears breaking combat
Added player and npc ragdoll culling
revolver world model re-creation
extended pipes toward the silos slightly
worked out road layout
underground cleanup
Added road blocks without pavement, 3 wip new blocks
Limited laggy ass rotation
Furthest foliage cell is correctly forced to lowest LOD
Foliage batching cells are as big as the old grass cells
Enforce caching of the mesh from procedural foliage placement in the main thread
Desires UI reset properly
Fixed Desires component not being flagged as initialized properly
Fixed Desires not being reset when they're taken from the pool
Fixed some issues with desires UI not showing the "best" desires
Mesh building optimizations
Fixed human description string sometimes being blank
Added ConvarControlledSpawnPopulation
Automatically populate SpawnHandler with ConvarControlledSpawnPopulation
Added npcname.population convars
Indicator tweaks, data save
Various machine related cleanup, indicator progress exposure, ItemOutput uses Queue
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Initial greybox pass on the rocket factory area
Let's not let PooledList GetEnd() ever reach an ArgumentOutOfRange exception.
Let's try to have units' sleep interrupted if they are cold.
Fixed ExecuteConstructBuildingCommand removing items from the list it was iterating.
Update plant skin parameters after instantiating the skin (pooling)
Minor fix in WorldSpaceGrid.GridToWorldCoords
fixed some clipping problems on some of the viewmodels when ironsighting