255,019 Commits over 3,990 Days - 2.66cph!

7 Years Ago
Started on cubemap importing. Removed default sky light cubemap, can't find it in standalone build?
7 Years Ago
goat
7 Years Ago
Update to VM rig source files
7 Years Ago
reverted goat stats changes accidentally checked in
7 Years Ago
Module Refactor Merge branch 'master' of SandboxGame metaref error fix
7 Years Ago
Deleted PostAttackCombatAction and moved it to the end of the attack command. Moves and attacks now return their calculated CP cost to the calling function. Added Free Move / Free Attack floating combat text
7 Years Ago
moved animal combat to a new layer so root motion can override movement made goat work with root motion attack
7 Years Ago
Fixed bad target filter setup in GoalPlan.DropUndesiredItemAtCamp causing blackboard read spam
7 Years Ago
Now handles held input repetition in options navigation
7 Years Ago
Better options page navigation
7 Years Ago
Fixed WaitForSecondsRealtime being broken Added additional profiling to UpdateInventoryFromSchema
7 Years Ago
Condition / consideration settings editor fixes
7 Years Ago
bullet effects use float array for params adjusted player mass to 1f removed some debug stuff fixed tentacle pixel debris rope removed if an anchor doesnt exist rope start/end positions initialized correctly fixed another issue with pattern starting rotation improved slowmo bullet effect force octopus purple bullet pattern pattern rotation speed modifier param slowmo bullet adds invuln, invuln only blocks negative hit effects pattern num bullets in volley modifier pattern num volleys modifier only negative bullets cause danger slowdown and push repel bullets shake & vibrate pattern shoot delay modifier pattern forward spread modifier Merge branch 'master' into options Added preview sound effect when changing sfx volume
7 Years Ago
Sky light entity with default cubemap
7 Years Ago
fixing booster portrait
7 Years Ago
getting last rev
7 Years Ago
gas_station splat polish
7 Years Ago
repel bullets shake & vibrate pattern shoot delay modifier pattern forward spread modifier
7 Years Ago
gas_station polish
7 Years Ago
Tweaked sit by fire warmth need curve in warmth goal plan to try and stop people sitting at fires when they don't need to (left the sit by fire plan in Idle module, since we want that as a fallback) Added a FireFuelCapacityConsideration to try and prevent people filling up fires too aggressively, should score lower the more "full" the fire is (first pass, could probably use some tweaking)
7 Years Ago
more flag stuff
7 Years Ago
Added a toggle to log any flag changes on the debug tool
7 Years Ago
Merged from main
7 Years Ago
toilet furniture LODs/COLs/Prefabs & textures gas station level update
7 Years Ago
Crafting wip
7 Years Ago
Fixed the warning spam
7 Years Ago
Merge vis changes into Bill's branch too
7 Years Ago
Merge character visibility improvements and fixes
7 Years Ago
▋▋▉▋█▍ ▋▄ ▊▇▍▋▄ ▅▄▌▉▄ ▆▊
7 Years Ago
More vis work
7 Years Ago
Hit indicators work again
7 Years Ago
Disabled What's New screen again
7 Years Ago
improved the muzzle effects for the m2 bradley firing ( cannong / coax gun )
7 Years Ago
Bug fixing
7 Years Ago
Player vis work
7 Years Ago
pattern num volleys modifier only negative bullets cause danger slowdown and push
7 Years Ago
pattern rotation speed modifier param slowmo bullet adds invuln, invuln only blocks negative hit effects pattern num bullets in volley modifier
7 Years Ago
fixed another issue with pattern starting rotation improved slowmo bullet effect force octopus purple bullet pattern
7 Years Ago
Player instigated GPVs get double momentum Buildings no longer require construction (data change, testing)
7 Years Ago
Remove everything except for post proc from bootstrap (needs content cooked)
7 Years Ago
Data
7 Years Ago
fixed NRE when "spawn bradleyapc" command is used updated helicopter explosion debris to not be large untextured brown sticks updated helicopter damage effect to not be large untextured brown sticks helicopter gun muzzle flashes now aim towards target instead of always aiming straight up updated helicopter explosion fireballs
7 Years Ago
Action break/end call refactor, should make for cleaner, more useful call stacks
7 Years Ago
Add dummy light and light_spot hl1 entities
7 Years Ago
Directional, point and spot light entities. Add directional light to map builder
7 Years Ago
UI fix
7 Years Ago
bring dispenser item to fire should write the fire as a machine and not a building
7 Years Ago
Move worldspawn ent to hl1
7 Years Ago
Add basic flying movement to map builder so it actually does something
7 Years Ago
Moved role weight change out for Agent+Behaviour callback and into AbilityCommand & InteractionCommand