243,186 Commits over 3,898 Days - 2.60cph!
Automated Windows Build #6
Automated Linux DS Build #6
tileset selection in map editor
No more Mesh.MarkDynamic (DX9 issue)
Automated Windows Build #648
Automated Linux DS Build #648
Automated Linux Build #648
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Moving various input stuff server-side
Hopefully people should now only walk out of interaction positions if there is a demand for them.
hooked up switch anims and stopped them playing multiple times
added a condition so people don't needlessly process items for building
Reverted change. Needs investigation.
Building no longer implements IContainer, other various container related cleanup
cooked pork icon is darker
triggerSwitchL and triggerSwitchR for new attachment points
created and added to unity hex blocks 32, 33 and 34
middle mouse click resets camera
fix for tile highlighting in squad editor
Fix for valid placement test failing in squad editor
fix for not using default formation
wood logs is made of wood logs small which is made of wood logs firewood
Rocket factory site backup
More profiler samples for PlayerLoot
Only CancelInvoke when needed inside PlayerLoot
rocket factory site backup
Merge from container refactor
rotated spit rotated the correct way for animal attachments
Merge from main
Added ItemContainer field to ItemSettings
Fixed ItemContainerParameters missing Serializable
VicinityEffectTrigger as MonoBehaviour, added gizmos
fixed lantern pickup rules
fixed candle hat default contents
autoturrets can only be picked up when off (and authorized)
eoka cost lowered
flame turret can only be picked up when not triggered
right handed item pickup variations
Automated Windows Build #647
hid help hover text, updated release test checklist doc