243,187 Commits over 3,898 Days - 2.60cph!

8 Years Ago
Fixed Client/Server bug
8 Years Ago
Forgot to remove a couple of timers
8 Years Ago
Cops now know about wanted criminals. Watch out!
8 Years Ago
Info bar in the wanted UI
8 Years Ago
Wanted system partly working
8 Years Ago
Added a framework for wanted system
8 Years Ago
- Added UI indicating when you're considered to be committing a crime in progress. UI in but not functional for police wanted state as well. - Moved some more stuff behind SERVER tags
8 Years Ago
Fixed BringDispenserItemToBuilding not filtering by unit's carried items Fixed effects ending early due to missing active action chain valid check Fixed non-durational effects not working properly due to bad reset of Effect.TickDuration Fixed NRE in IsRequiredForBlackboardCraftDesire condition
8 Years Ago
Refactored VicinityEffect component and usage in other components (machine, building)
8 Years Ago
Icon modifications
8 Years Ago
Some minor edits
8 Years Ago
Adding icons for police wanted system
8 Years Ago
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8 Years Ago
fix for viewmodel clipping when FOV is changed
8 Years Ago
Crafting AI rework WIP Added Condition consideration for boolean bonuses etc Disabled Human/Item Gathering AI module while we port functionality to context specific modules
8 Years Ago
FOR FUCK SAKE tweak AO / space tile texture
8 Years Ago
fix
8 Years Ago
Added Temple.Tile SO and renamed Temple_Tile top child to be called Top as required
8 Years Ago
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8 Years Ago
Stopped NPCs from actually receiving the drugs they buy, since they don't really use them and they don't drop items on death anymore anyway. Easy to re-enable if we want it.
8 Years Ago
backup in case this is a stupid idea
8 Years Ago
Ported item processing goal plans to building.
8 Years Ago
Selling drugs to someone now considered a crime
8 Years Ago
more
8 Years Ago
Harvesting for buildings now works
8 Years Ago
Players get paid when selling drugs
bot
8 Years Ago
Automated Windows Build #5
8 Years Ago
Fixed global aniso not set with default cfg/convar
bot
8 Years Ago
Automated OSX Build #5
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8 Years Ago
Automated Linux DS Build #5
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8 Years Ago
Automated Linux Build #5
8 Years Ago
Full merge from /main
bot
8 Years Ago
Automated Windows Build #645
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8 Years Ago
Automated OSX Build #645
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8 Years Ago
Automated Linux DS Build #645
bot
8 Years Ago
Automated Linux Build #645
8 Years Ago
No longer passing Ray_T to CStudioRenderContext::AddDecal (it's aligned, render queue says no) Added CMatRenderCallQueue::Allocate, CMatRenderCallQueue::Reference for allocating render data
8 Years Ago
save squad button
8 Years Ago
Actually fixed injector warnings
8 Years Ago
Building AI WIP
8 Years Ago
Fixed GetBlackboardWrites.DecisionScoreEvaluatorParameters not including Considerations
8 Years Ago
Fixed workshop transitions
8 Years Ago
First draft of tool stowing/equipping Fixed dispensable interaction wrappers not being validated properly Allow additive behaviours over player commanded primaries (testing) Touched a bunch of assets because of a new field
8 Years Ago
tweaks
8 Years Ago
atmos 38 tags
8 Years Ago
rocket_crane greybox detail pass adding damian's layer prefab file
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8 Years Ago
Automated Windows Build #644
8 Years Ago
new piece atmos 38
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8 Years Ago
Automated OSX Build #644
bot
8 Years Ago
Automated Linux DS Build #644