243,187 Commits over 3,898 Days - 2.60cph!
Forgot to remove a couple of timers
Cops now know about wanted criminals. Watch out!
Info bar in the wanted UI
Wanted system partly working
Added a framework for wanted system
- Added UI indicating when you're considered to be committing a crime in progress. UI in but not functional for police wanted state as well.
- Moved some more stuff behind SERVER tags
Fixed BringDispenserItemToBuilding not filtering by unit's carried items
Fixed effects ending early due to missing active action chain valid check
Fixed non-durational effects not working properly due to bad reset of Effect.TickDuration
Fixed NRE in IsRequiredForBlackboardCraftDesire condition
Refactored VicinityEffect component and usage in other components (machine, building)
Adding icons for police wanted system
fix for viewmodel clipping when FOV is changed
Crafting AI rework WIP
Added Condition consideration for boolean bonuses etc
Disabled Human/Item Gathering AI module while we port functionality to context specific modules
FOR FUCK SAKE tweak AO / space tile texture
Added Temple.Tile SO and renamed Temple_Tile top child to be called Top as required
▌ ▊▋▉▋▇▍ ▊▊▊▆ ▌▍▆▄▍▄.▍▉▍▅▍/▌▉▄/▆▊▉▋▉▌█▅/▅▅▌▄▊█▅▇▍
Stopped NPCs from actually receiving the drugs they buy, since they don't really use them and they don't drop items on death anymore anyway. Easy to re-enable if we want it.
backup in case this is a stupid idea
Ported item processing goal plans to building.
Selling drugs to someone now considered a crime
Harvesting for buildings now works
Players get paid when selling drugs
Automated Windows Build #5
Fixed global aniso not set with default cfg/convar
Automated Linux DS Build #5
Automated Windows Build #645
Automated Linux DS Build #645
Automated Linux Build #645
No longer passing Ray_T to CStudioRenderContext::AddDecal (it's aligned, render queue says no)
Added CMatRenderCallQueue::Allocate, CMatRenderCallQueue::Reference for allocating render data
Actually fixed injector warnings
Fixed GetBlackboardWrites.DecisionScoreEvaluatorParameters not including Considerations
Fixed workshop transitions
First draft of tool stowing/equipping
Fixed dispensable interaction wrappers not being validated properly
Allow additive behaviours over player commanded primaries (testing)
Touched a bunch of assets because of a new field
rocket_crane greybox detail pass
adding damian's layer prefab file
Automated Windows Build #644
Automated Linux DS Build #644