243,186 Commits over 3,898 Days - 2.60cph!
Automated Linux DS Build #647
Automated Linux Build #647
default formation stuff, custom build tool now error checks formation files
Container refactor work. Compiles, but data needs to be set up again + everything needs to be verified.
Trying to fix icon issues
Added AI for getting out of interaction positions
Moved formation load/save to the formation database
Skins are no longer marketable while they're in the item store
Rocket factory site pipe network and cover
Fixed interaction fuckups
FOR FUCK SAKE UI tweak, putting back UI camera
!A sharper foont for small text
Rocket factory site backup
created new slope 31 and added to unity prefab
Moved rocket factory area to another scene file
Added tooltip to PRIORITY label for Game Plan in AI Designer, just to be explicit about the fact that higher priority is better.
progress backup / new road segments prefabs
fixed binocular craft time
item approval
item icons
holosight cost tech trash reduced to 1
c4 tech trash reduced to 2
muzzlebrake has higher durability and further reduces recoil
silencer cost reduced
candle hat shows fuel inventory
miner hat shows fuel inventory
added TC/Hammer requirement option to picking up items
can pick up tuna lights
can pick up lanterns
can pick up ceiling lights
can pick up flame turrets
can pick up autoturrets
binocular fov adjustments
profiling
Working on moving some inputs server-side. Not all implemented yet.
fixed some clipping of the fingers on the binoc viewmodel
█▊▆██ ▅▌▄▅▆ ▊▉▉▄▉▌▇▆ ▆▄▌▄█
adjusted the binocular world model position so it sits better in the player's hand
fixed deploy animation
Shrinked sleeper occludee spheres
Fixed player occludee centers
binocular screen resize bugfix
added multiple zoom levels to binoculars (left mouse)
added binoculars
removed gear cost from crossbow - but made more expensive
removed t-shirt from black box drop
phrases
manifest
protocol++
Goal plan priority on a scale of 0-20, inverted sorting in Goal
killfeed entries stay visible for 5 seconds longer (20)
FOR FUCK SAKE temple tile textures
Added some priorities to the non player commanded building Goal.
Priorities array is now actually sorted.
furnaces and campfires turn off if they overflow once (server perf)
Merged in latest code from Bill
bunch of time wasting garbage
Goal plan priority fuckeries
Make sure IMaterial functions cannot crash the game when used on null materials (even tho there should not be any null materials)