254,766 Commits over 3,990 Days - 2.66cph!
Deleted old terrain atlases (PNG)
Updated terrain texture atlas
Added more logging to Navigation
Fixed UIWidget.OnActivated not being invoked when widget has no tweeener
Add SetAnimationSequence for playing single animation
More item description updates and fixes
Playing
Don't show UnityEngine.Manager Traces
Merge branch 'master' of SandboxGame
Skeletal mesh root anim node is created automatically when setting anim result
Changed the way UnitAttachments persistence works (nuke yo saves people!)
Blank hair prefabs (so we're not overwriting existing ones)
Re-added Apple TV build option
Syntactic sugar for state machine node
Fixed error in non-standalone builds
Made supermarket shelves slimmer
EAC networking fix
Network++
Updated Facepunch.Raknet plugin
Ensure BasePlayer IsRunning and IAIAgent IsRunning doesn't conflict (renamed to IsNavRunning).
Work towards optimizing cover point management. Still causing some big spikes now and then.
EAC API updates (attempt 2)
Nuked terrain.atlasmipfix
Fixed stack trace not showing
audio priority
bullet damage affects laser control amount
turret target unit
Can now pass groups as the creator/target of activities for diplomatic events
Building things near other tribes will now trigger a negative diplomatic event
Early work on NPCs using ladders
Cherry-pick merge ladders branch into Main
Merge ladders into Paul's branch
Fixed wooden log attachment point groups so log wasn't equipped in chest
Made ladder checks a sphere instead of a ray, so you can "hang" on a ladder while aiming around
Basically just stopped character walk animations when they're on a ladder. Good enough for the moment
Made move order effects unscaled and increased reliability so every mouse click should make a visual marker
trying to add new octopus
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
can control laser aim
Changed my mind about ladder controls. Instead of looking up/down and pressing forward to go up/down the ladder, player presses forward to go up and back to go down, regardless of view angle.
Ladder work. Easier to hop on.
PlayerController now clears override cursor if it cannot tick (fixed override cursor persisting when opening menus, changing sessions, etc)
Zones now get notified when a session is being killed
All Zone weather now gets disabled when a session ends (fixes bug 918)
Added some checks in world debug tool so it doesn't error out between sessions
more modules, trap door trap, more interactability with bombs
Ladder improvements. Vertical ladders can be climbed down. Sloped ladders not yet