243,417 Commits over 3,898 Days - 2.60cph!

8 Years Ago
Unit behaviour UI widget builds action descriptions on demand rather than BaseBehaviour/BehaviourChain doing it ImageMasked material copy to avoid constant changes to ui_mask.mat etc
8 Years Ago
Bug fixes
8 Years Ago
FOR FUCK SAKE cleanup scene
8 Years Ago
FOR FUCK SAKE new camera test
8 Years Ago
Removed Update from ImageMasked Added Mood consideration to non-player commanded building goal
8 Years Ago
del
8 Years Ago
Added the UnitBehaviourWidget back to the UI TribeTracker widget only updates potraits on activate, not all the time Effects profiler samples, FA loops converted from foreach to for
8 Years Ago
test2
8 Years Ago
est
8 Years Ago
reverted the changes that i accidentaly stomped out ( Python / P250 )
8 Years Ago
Removed a bad null check
8 Years Ago
InteractionPositions now live on the Triggers layer Fixed SmartObject.OnSmartBehaviourExecuted not reserving interaction positions when the subscription already has position allocated
8 Years Ago
Added triggers to InteractionPosition to help with blocked detection Fixed corpse NREs in OnDispensed callback (missing meat or skeleton meshes) Added simple interactionPosition blocked detection, condition to test whether a Unit is blocking a position that they don't have a subscription for
8 Years Ago
Fixed rare NRE in Roles.GetActiveRole Fixed error in UnitPortraitManager after loading a saved game Fixed some event related NREs in Desires/BaseDesire
8 Years Ago
Fixed wrong steamworks .dlls
8 Years Ago
More UI tweaks
8 Years Ago
UI sorting tweaks, tooltip position for item bar fixed
8 Years Ago
fixed accidental SAR damage nerf CC ShackyHD
8 Years Ago
Fixed tribe create
8 Years Ago
Spawner stuff, controls UI fix
8 Years Ago
merge
8 Years Ago
merge
8 Years Ago
Lots of bullshit
8 Years Ago
todo
8 Years Ago
made rabbit meat solid
8 Years Ago
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8 Years Ago
Locker backup
8 Years Ago
Spawner improvements
8 Years Ago
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8 Years Ago
Compile fix
8 Years Ago
Entity position cleanup improvements in WorldManager, should stop things spawning under cliffs Testing legacy bake on island01 again
8 Years Ago
fix for losing the board when spinning during a unit death (hopefully). todo.
8 Years Ago
Looting RPC profiler samples
8 Years Ago
Save
8 Years Ago
Island01 spawner tweaks, Terrority behaviour tweaks
8 Years Ago
More profiler samples in player tick processing
8 Years Ago
Prefab instantiate shows prefab name in profiler
8 Years Ago
PrefabPool debug checks are ifdef'd (disabled by default)
8 Years Ago
PrefabInfo debug prints are errors
8 Years Ago
PrefabInfo debug checks are ifdef'd (disabled by default)
8 Years Ago
Rabbits can form collections, added UnitGroupSupportsCollections condition also checks that the unit itself can form them
8 Years Ago
Some more debugger tweaks
8 Years Ago
Stag ragdoll isn't spazzy Fixed NRE
8 Years Ago
Can toggle sidebar in AI debugger Fixed ResourceView NRE
8 Years Ago
Save proj
8 Years Ago
Building fixes/tweaks, some probably pointless generics in entity view creation...
8 Years Ago
smoothed out mud a bit on tiny hut
8 Years Ago
fixed hut asset
8 Years Ago
Fixed bad initialisation of upgrade renderer mappings in BuildingView
8 Years Ago
Added Hostiles Are In My Territory condition.