254,979 Commits over 3,990 Days - 2.66cph!
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Added engine.ServerFrameTime
diamond symbol in overall scoreboard
added music processor
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
made leaderboards a little bigger
Made leaderboards a little smaller
Started working on replacing the pause menu UI
Overall leaderboard now changes type to match level leaderboard
Added column headings to overall leaderboard
tweaked tentacle green bullets
fixed pxc.renderposition for child pxcs
Draft version of overall leaderboard
Merge branch 'master' of SpaceUsurperUnity
octopus spread burst sfx, fixed sfx source spread
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Update project files, add test for recent issue, also fix NRE in DelegateTest7 because ctor didn't assign all fields
Changed how editor scores aren't submitted
Got version1 of roofs, floors, ceilings, overhangs...
Added Combine Shotgunner skin to the Combine Soldier player model
Fixed busted command generation when holding containers
Removed victory screen test key
Picking up packages takes ammo from weapons if there's already the same weapon in your inventory
Teleporting entities resets the interpolation state. Probably not 100% reliable.
Level info UI layout tweaks
Output of Utils.GetTimeString() is more readable
Improved level info UI selected index behaviour
Replicate collision profile
mine launch sfx
octopus form 1 shoot sfx
Helps if i actually used ReplicatedUsing
Disable LOD on package model
Replicate CollisionEnabled
Replicating sphere entity radius
Fixed inventory package not giving weapons to player
Added hit ding sound limiter
Broadcast world impacts so everyone can see them. Broadcast bleeding. Fixed entities not receiving world impacts (was this intended?) Added back shotgun viewmodel fire sound and broadcasting shoot so other people can hear it.
Added experimental SetBoneModifyTransform
Game Modes now define the starting pool for crafting and building. This will probably be replaced with an asset-based unlock system soon though!
minor light flare added to ceiling lights
Almost everything works
vue extensions
Fixed watchers
Fixed death log
Merge branch 'vuejs'