243,430 Commits over 3,898 Days - 2.60cph!
Gang member list,
signalr test,
TerritoryLocationSelector uses Unit.Navigation.IsValidDestination, passing in an exposed sample radius for the NavMesh sample, and only writing a valid destination to Blackboard
Fixed bad usage of VectorUtility.GetGroundHeight and
Fixed GroupSettings incorrect default influence component type
Adjusted bear and croc territory sizes on island01
Reduced chromatic abberation
Influence is now a default component for all Groups
UnitSpawner adds influence data to the created group on spawn, using the provided territory radius
Imported google drive stats, dirtied a bunch of assets apparently
More safety for non tribe selections
added city_hex_30 prefab to stop clipping on dirthex corner
BaseSelectedUnitWidget ignores anything not in the player's tribe
Fixed null effects sometimes finding their way into combat history.
Fixed graphics water quality slider having no effect
Fixed tooltips showing shitty default icons
added hex blocks 27 28 and 29 to unity scene, removed some wooden fences to allow you to get out if you're stuck behind them
AmbienceManager underground check perf fix
Building upgrades support icons, used in radial menu
fixed hole in hex block 25
added 27, 28 and 29
Fixed bomb mission
Added mission points
Biography only shows discovered traits
fixed harbor 2 not showing on map
Trait discovery requires the unit to be selected
fixed harbor 2 not displaying on map
fixed rock sounds in 3rd person
Improved Session state handling (added SessionStates enum, events etc)
Got rid of old game over modal, now using the PauseUI
Fixed quit modal popping on gameover
PlayerProgression clears AI unlocks dict in Reset
Moved animator mood set in HumanView so that portrait clones are synced
FOR FUCK SAKE grabber texture/ anim/model
copied hex prefabs over from new city scene to test arena 2
Another unitCollectionView is null required test
Maked icon z order in tooltip
Various UI tooltip stuff
Rebaked island01 with new baker
removing a Desire now also removes its fulfillment listener
Automated Windows Build #619
Fixed animal unit view prefabs having the wrong component
Automated Linux Build #619
UnitSettingsEditor will now add correct view component for the selected UnitClass
Building description improvements
Unit description no longer shows "thinking of" text
Game UI screen tooltip no longer anchored