254,766 Commits over 3,990 Days - 2.66cph!
Physgun rotates objects as player's yaw changes
Merge branch 'master' of github.com:Facepunch/SandboxGame
Updated level select example file
Added LevelSelectData
Merge branch 'master' of SpaceUsurperUnity
LevelSelectData hotloading
supermarket shelves greybox - scene update
Added SandboxLocalPlayer
Player ToString
Pass options string to PlayerLogin, so we can do shit on the c# side
Player.IpAddress
Pass name
fixed a bunch of bugs with rounding errors in resource dispenser
crappier tools now yield less total ore when playing the minigame (as intended)
more holster fixes (bow, hand axe, wood club, bow)
gas pump greybox - scene update
BuildingRequiresItem condition evaluates items in carried containers when used in the TargetBuildingCarriedItems mode
Fixed animal model root bone references often being the parent game object instead of the root bone of the rig
Fixed both spears, hammer, stone club missing holster points
Eliminated more GC allocs from Ragdoll / RagdollInheritable
Subtracting EAC API update
female hair improvements(?)
BehaviourChainFilter.EntitySources.UnitItems now includes items held in containers
merge from interaction_hand_stuff to main
Bags/back pack data tweaks
Finished up the interactions/available attachment points refactor
fixed the Invalid attack cursor offset
merged wip refactor branch and left click controls back to main
Merged the left click control branch in and fixed it again
EAC API update (client side)
Network++
laser turret stage
laser turret trigger anim
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Example level select json file
Eliminated GC allocs from RagdollInteritable.Inherit
Eliminated GC allocs from Ragdoll.RagdollSetup
Fixed weird profiling in SkinnedMultimesh.BuildBoneDictionary
Enabled prefab pooling on rotting flies effect
Deleted another Apex folder
Eliminated GC allocs from Projectile.DoMovement
Updated Discord Link in More
Use AsyncTerrainNavMeshBake the way it was intended.
disabling loadout in main scene
update Squad editor, over UI camera stuff
Initial pass at getting coverage for Client functions in API
changes lobby initialization and makes lobbylist filter easier
Updates Lobby to work for both Lobby members and Lobby Owners
Uses a more rigurous approach to LobbyData and uses it as a cache for
string-able values to be able to be retrieved by members and set only by
the owner.
Caches created LobbyType to be assigned as a LobbyData to be referenced by other members in the lobby.
Because there is no GetLobbyType, provides a layer in which all users
can get a LobbyType from LobbyData.
Gives LobbyList the ability to be queried for if it is Finished or not.
A lobby refresh will finish when the number of cached lobbies equals the
number of requests.
Adds in test functions for Lobby functionality in Steamworks
Adds in ability to send Lobby messages
Also adds in some callbacks around being invited to a lobby, as well
callbacks for being requested to join a lobby.
Implements ability for a user to set/get individual user metadata for the joined lobby
Updates Readme with basic Lobby Info
Fixes bug where LobbyList wouldn't report finished if it returned 0 lobbies
Cleans up some comments
Simple comment update
Small README update and adjusts doc tags for Lobby functions.
Merge remote-tracking branch 'refs/remotes/Facepunch/master'
Merge pull request #56 from kkukshtel/master
Adds in Lobby functionality to library
moving wall 2nd form
menu planet linear layout