254,980 Commits over 3,990 Days - 2.66cph!
Kills, Deaths, Score and Team can be set
Supermarket texturing progress
Listtypes are now generated for each type
Spawn snow mounds and snowballs as clutter (might need some more tweaks)
Fixed viewmodel not deploying when first possessing when running locally
EAC profiling + hopefully GC fix
Crosshair
Merge branch 'master' of SandboxGame
Fixed a bunch of local game issues that were breaking AI matches
Add PlayAnimationState and AddAnimationState for easy playing and crossfading of single animations
Snow mounds / Fixed pivot points
Update button labels on clear
Deleted old terrain atlases (PNG)
Updated terrain texture atlas
Added more logging to Navigation
Fixed UIWidget.OnActivated not being invoked when widget has no tweeener
Add SetAnimationSequence for playing single animation
More item description updates and fixes
Playing
Don't show UnityEngine.Manager Traces
Merge branch 'master' of SandboxGame
Skeletal mesh root anim node is created automatically when setting anim result
Changed the way UnitAttachments persistence works (nuke yo saves people!)
Blank hair prefabs (so we're not overwriting existing ones)
Re-added Apple TV build option
Syntactic sugar for state machine node
Fixed error in non-standalone builds
Made supermarket shelves slimmer
EAC networking fix
Network++
Updated Facepunch.Raknet plugin
Ensure BasePlayer IsRunning and IAIAgent IsRunning doesn't conflict (renamed to IsNavRunning).
Work towards optimizing cover point management. Still causing some big spikes now and then.
EAC API updates (attempt 2)
Nuked terrain.atlasmipfix
Fixed stack trace not showing
audio priority
bullet damage affects laser control amount
turret target unit
Can now pass groups as the creator/target of activities for diplomatic events
Building things near other tribes will now trigger a negative diplomatic event
Early work on NPCs using ladders
Cherry-pick merge ladders branch into Main
Merge ladders into Paul's branch