224,904 Commits over 3,714 Days - 2.52cph!

bot
8 Years Ago
Automated Linux DS Build #196
8 Years Ago
Projectile attack uses animation callback, ddded "AttackFire" events to human bow and throw anims
8 Years Ago
Added command "clear" (clears console) Added command "copy" (copies console content to clipboard)
bot
8 Years Ago
Automated Windows Build #196
bot
8 Years Ago
Automated OSX Build #196
bot
8 Years Ago
Automated Linux Build #196
8 Years Ago
Virtual directory for mounted Workshop addons, lets us control the mount order Moved CreateClientConVar implementation to Lua UserInfo ConVars which are their default value now get networked to the server GMA files that a server makes you mount now get unmounted on disconnect
8 Years Ago
Fixed some RPC exploits
8 Years Ago
Action.AttackUnit now handles combat ability choice and Unit movement internally Projectile bullshit Some item pickup/entity physics fixes
8 Years Ago
Builder using 5.3.2p3
8 Years Ago
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8 Years Ago
Tweaked a number of important textures to use trilinear filtering (coz it's 2016) and anisotropic
8 Years Ago
Desire tweaks
8 Years Ago
Building block prefab updates
8 Years Ago
Conditional models run on both client and server
8 Years Ago
Missing meta
8 Years Ago
Tweaked horse mat variations; fixed glass low quality not getting fogged; added basic placeholder hair shader
8 Years Ago
Fixed horse materials and some texture settings; switched hair shader to blend nicely into fog
8 Years Ago
Igor - Improved serve walk ( travels further), fixed ball intersecting racket on all serve anim source Owl - Fixed hand flipping on forehand anim source
8 Years Ago
Igor - Improved serve walk ( travels further), fixed ball intersecting racket on all serve anims Owl - Fixed hand flipping on forehand anim
8 Years Ago
FOR FUCK SAKE bouncer prefab/rig !A animation controller, idle anim
8 Years Ago
Fixed bad filenames and missong consideration in ProtectSelf Goal DSE
8 Years Ago
Added consideration for aggressive targets
8 Years Ago
Merge from main
8 Years Ago
Pre merge
8 Years Ago
AnimatorParameterAttribute/Drawer Some tweaks to Unit / OnOtherUnitRemoved logic
8 Years Ago
UI updates for Xbox
8 Years Ago
Added detail spec/gloss to skin shader; made SSS blur stronger
8 Years Ago
Trying something different out with building editor.
8 Years Ago
- WIP combat text
8 Years Ago
fixed incorrect material display on brickwall LODs
8 Years Ago
FOR FUCK SAKE bouncer prefab/model, remade the rig
8 Years Ago
checking in latest!
8 Years Ago
plaster rendered brick walls variations prefabs powerplant dressing update
8 Years Ago
Added skin variation lookup
8 Years Ago
Flipped selection colours
8 Years Ago
Combat progress
8 Years Ago
concrete piles models, LODs, COLs, ready to place prefabs, textures powerplant dressing update
8 Years Ago
Skin testing stuff
8 Years Ago
Moving combat abilitty files
8 Years Ago
-Camera: when zooming in the the cameratarget shifts down the selfie stick (ie. reduces the change of you flying around with the camera feeling a bit too fps-y) -Unit+Combat: pedantically made sure that more than 1 target can be removed at once
8 Years Ago
Removed hand popping into view on all hatchet vms
8 Years Ago
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8 Years Ago
FOR FUCK SAKE burner prefab FOR FUCK SAKE burner rig/skin/controller !A burner hit/shoot animation
8 Years Ago
Ocean tess adjustments
8 Years Ago
Player settings and default cursor
8 Years Ago
Matched old playermodel prefab settings. Fixed some negatively scaled bones.
8 Years Ago
Added feedback / website buttons
8 Years Ago
reactive target fbx, lods and materials
8 Years Ago
bag item