224,105 Commits over 3,684 Days - 2.53cph!

8 Years Ago
- Patchers now have a wider range of variance for their attack cooldown and evade distance
8 Years Ago
- New saves now default to equipping primary weapon slot after you've just died with secondary weapon equipped
8 Years Ago
- Fixed bug with being unable to progress passed boss mission - Deleted old script - Debug end missions key changed to N
8 Years Ago
Convar to enable/disable network caching Convars containing network + save cache size in bytes Don't store names in RPC cache (available in stringpool)
8 Years Ago
ladder hatch lock dummy ladder volume toggle
8 Years Ago
Convar to enable/disable network caching Convars containing network + save cache size in bytes Don't store names in RPC cache (available in stringpool)
8 Years Ago
- Increased factory spawn budgets - Think I fixed some factory rooms not spawning props correctly - Rebuilt tileset/scene
8 Years Ago
Padlock icon for locked characters/stages.
bot
8 Years Ago
Automated Linux DS Build #171
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8 Years Ago
Automated Windows Build #171
8 Years Ago
Phrases (fix for RUST-538)
8 Years Ago
Fixes for RUST-535, RUST-537, RUST-540
8 Years Ago
utf8.offset now conforms to Lua 5.3 spec
8 Years Ago
updated test_viewmodel scene to include 3 weapons pistol/mac10/m4
8 Years Ago
mac10 vewmodel added running / walking animations for the pistol and m4 viewmodels
8 Years Ago
Some smartobject collider tweaks, hopefully fixes some raycasting issues
8 Years Ago
CSV stat import always loads from Resources/Data/stats.csv
8 Years Ago
Move stat CSV import to Tools menu, now imports stats to all StatCollections at once
8 Years Ago
baseline
8 Years Ago
Missed adds
8 Years Ago
Added CVS import in StatCollectionSettingsEditor
8 Years Ago
Clothing edits
8 Years Ago
Fixed changes not always saving
8 Years Ago
More tech tree editor
8 Years Ago
- Asteroid tileset tweaks - Made outdoor alcohol pump collider bigger so you can shoot them
8 Years Ago
- Asteoid level WIP/placeholder room work
8 Years Ago
disabled holosight dot projection for now ( improves jitter significantly )
8 Years Ago
Moved Zone 2 behind baseline and added shot power for backspin / top spin
8 Years Ago
supply drop bugfix
8 Years Ago
bugfix for attachment bonuses lasersight recoil reduction reduced to 15% lasersight hip/aim conefire reduced to half when active
8 Years Ago
meta
8 Years Ago
bugfixes for laser/beam appearing off for other users under some conditions
8 Years Ago
Removed BeholdR because compile errors
8 Years Ago
TribeStartArea now has a blocker collider in it, added the Blocker layer to SpawnHandler's default layer mask on creation
8 Years Ago
Improved destination flee algorithim in Unit+Morale Tribe spawning now dependant on TribeSpawnArea prefab, you must place one in the zone for a tribe to spawn! Added click/interaction sound to PlayerController, refactored a little
8 Years Ago
- Troubleshooter build with more bugfixes and gameplay improvements
8 Years Ago
- Quickly hacked in the new base booster effect so I can do a prototypes build
8 Years Ago
- Downfall of the Spike!
8 Years Ago
Cowboy - forehand dive + clips
8 Years Ago
Tech tree editor progress
8 Years Ago
Cowboy - forehand dive update, backhand dive WIP
8 Years Ago
merge from pre-release
8 Years Ago
Merge from pre-release (wall frame and wall frame blocks / dungeons LODs) network++
8 Years Ago
merge from main
8 Years Ago
re-uvmapped ww geometry
8 Years Ago
Socket offsets adjustments Animation speed fix Missing meta Frames and Screenshots scene update
8 Years Ago
Floor ladder hatch models, LODs, COLs, Gibs, Prefab setup, icon Animations Prepare prefabs
8 Years Ago
Merge from main
8 Years Ago
LOD, batching and culling tweaks and fixes
8 Years Ago
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