225,863 Commits over 3,714 Days - 2.53cph!
should've bumped steam.inf
tweaked bloom values on all courts.
fixed lightmaps on swamp and lava courts.
added lava mushrooms to lava court.
tweaked lighting on lava court
Automated Linux Build #228
fix networking of SVC_PacketEntities length
Lets try some super low sim tick rates (10 per frame)
- Reward screen now only picks items you don't already have equipped and only picks max of 1 of an item
- When there's no more unused items to pick, it auto advances
Rcon replies don't print in the console/log
More reliable combat ability picking in Unit+Combat
Killed old CameraTarget component, nuked some old prefabs
Fixed UnitDetailView transition
Xp and Level shown in PlayerInfo
Fixed linux server not writing all log files
XP history stats recording (for balancing)
PlayerCamera modal state gating fixed
PlayerCamera input tweaks to work when UI is in a modal state,
Added UnitDetailView modal screen
Event tweaks so that shit plays nice (need to some initialization stuff)
Ignore future .pdb.meta files
We don't need this .pdb.meta file
Removed blueprint frag/pages/books
Unity meta file auto updates
Merge from grass_optimizations
Rust grass optimizations port
Procmap does not spawn stuff on 'building splat mask' anymore
- Ammo use changes for starter blaster + cocktail launcher
- Max ammo values are now capped by ammo type
- Added ammo cap modifier/item stats
- Refactored that last commit and removed some debug text
- ItemDatabase.GetRandomWeapon() can now take list of weapons to exclude
- Currently equipped weapons are now excluded from loot drops
Removed event instantiators
UIManager formatting fixes and events as properties
-select a single unit and press 'g' for a nice close up view. press g again to go back. Ideally, don't deselect the unit whilst in closeup :)
PickBestAnimalaToHunt uses an inverse target threat score!
Unit combat code tweaks/fix, better hunting goals data heirarchy
- Cocktail blasts now hurt the player (again)
- Patcher anim stuff
Proximity awareness scales with Unit with unit scale, includes navmesh agent radius
Data drive Unit+Senses proximity awareness
Stat collections for sabertooth and terror bird
Updates stats from CSV
removed static from inner court lava court meshes
terrorbird improvements to anims
added lava bubble effects to crucible