254,980 Commits over 3,990 Days - 2.66cph!

8 Years Ago
Fixed wooden log attachment point groups so log wasn't equipped in chest
8 Years Ago
Made ladder checks a sphere instead of a ray, so you can "hang" on a ladder while aiming around
8 Years Ago
Basically just stopped character walk animations when they're on a ladder. Good enough for the moment
8 Years Ago
Made move order effects unscaled and increased reliability so every mouse click should make a visual marker
8 Years Ago
trying to add new octopus Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity can control laser aim
8 Years Ago
Updated comments
8 Years Ago
Changed my mind about ladder controls. Instead of looking up/down and pressing forward to go up/down the ladder, player presses forward to go up and back to go down, regardless of view angle.
8 Years Ago
Ladder work. Easier to hop on.
8 Years Ago
Ladder movement edit
8 Years Ago
More ladder work
8 Years Ago
PlayerController now clears override cursor if it cannot tick (fixed override cursor persisting when opening menus, changing sessions, etc)
8 Years Ago
Zones now get notified when a session is being killed All Zone weather now gets disabled when a session ends (fixes bug 918) Added some checks in world debug tool so it doesn't error out between sessions
8 Years Ago
more modules, trap door trap, more interactability with bombs
8 Years Ago
Ladder improvements. Vertical ladders can be climbed down. Sloped ladders not yet
8 Years Ago
Fixed server compile
8 Years Ago
Use hash instead of incrementing ID for replicated property IDs Use hash for remote procedure IDs Merge branch 'master' of github.com:Facepunch/SandboxGame
8 Years Ago
built data
8 Years Ago
Fixed coverage queries frame depth mismatch
8 Years Ago
Female head seam geo/skinning & female light skin sets
8 Years Ago
Dont change cursor state for a default interaction that is not available Fixed lingering tooltip when opening radial
8 Years Ago
More
8 Years Ago
More
8 Years Ago
UI fuckery
8 Years Ago
tabs tweaks
8 Years Ago
Array tests seem kosha
8 Years Ago
Facilitated getting off ladders at the top
8 Years Ago
Game Mode unlocks WIP
8 Years Ago
Tab title crap
8 Years Ago
hacky pine tree collision fix
8 Years Ago
Text filtering Merge branch 'master' of SandboxGame
8 Years Ago
Updated BaseColor
8 Years Ago
Updated female textures & playermodel
8 Years Ago
Change ping to byte in bindings so it's marshalled correctly (was fucked up in single player)
8 Years Ago
Fixed combat music (and probably various other triggers) Disabled raiding goal plan that contains an empty GPV
8 Years Ago
Supermarket counters and cash register
8 Years Ago
Scoreboard close fix Console filtering by type Merge branch 'master' of SandboxGame
8 Years Ago
merge from main
8 Years Ago
Fixed NRE in UnitGroupCondition when the target entity had no group Modal UI windows now share common tabbed navigation Added UnitDetailView portrait spinning Removed UDV items listing (pending new features)
8 Years Ago
More work on navmesh grid.
8 Years Ago
Call OnDestroyed in DestroyedByEngine instead
8 Years Ago
Added OnOwnerDestroyed log back in
8 Years Ago
Added BaseEntity Destroyed function and OnDestroyed event which should be called both server and client side. Fixed SetNetworkVariable not bailing if entity is pending destroy.
8 Years Ago
ore node hotspots now use coverage queries
8 Years Ago
Fixed filter mode in packed texture
8 Years Ago
Fixed coverage query registration handling
8 Years Ago
Added auto material repacking when source textures change size Updated packed mats, maps and db
8 Years Ago
flare changes
8 Years Ago
Fixed unit attachments not being properly unblocked sometimes. Removed potential trailing reference to attached entity
8 Years Ago
fixing UI intro anim for consecutive match, adding the battle UI fading during the outcome while I was at it
8 Years Ago
Scoreboard Merge branch 'master' of SandboxGame