255,112 Commits over 3,990 Days - 2.66cph!

8 Years Ago
Fixed hitch when opening radial menu Camera module FOV changes Reduced rock smash time Post tweaks
8 Years Ago
Better random color gen
8 Years Ago
Fix Random.Double
8 Years Ago
Nuked deprecated cginc
8 Years Ago
Fixed rust/std terrain blend shader black detail occlusion
8 Years Ago
Material sprite rendering
8 Years Ago
added railway bridge prefab segments and fixed materials
8 Years Ago
Added IsAttachedTo and GetParentOfType to BaseEntity. Fixed #88, Fixed #87, Fixed #81.
8 Years Ago
removed hold to move for now
8 Years Ago
Prefabs
8 Years Ago
Missing
8 Years Ago
various wip
8 Years Ago
Added terrain material reference mini-islands to TestLevel
8 Years Ago
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8 Years Ago
Proper fix for 21895
8 Years Ago
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8 Years Ago
Changed terrain atlas generator to support spec+smooth in the same texture instead of separate Rebuilt terrain albedo and normal atlas + compressed externally to force maximum number of mips Added Petur's adjusted and fixed terrain splat textures + reference materials Renamed all terrain splat textures as _albedo, _normal, _specular and _height for consistency Set all terrain4 material specularity and smoothness params to 1.0 + now default Fixed terrain layer shader outputting incorrect specular values (gamma issue) Nuked unused splats
8 Years Ago
Graveyard asset processing & cleanup wip
8 Years Ago
Made lift shafts wider
8 Years Ago
Fixed lift shaft collider
8 Years Ago
Added blockers to the rocket factory to prevent getting stuck
8 Years Ago
Fixed lift shafts in the rocket factory / reenabled lifts / created additional exits for warehouses / fixed computer cabinet rotations
8 Years Ago
Dungeon test LOD error fixes.
8 Years Ago
Proper prefabs
8 Years Ago
Cleanup C# projects
8 Years Ago
TTT: add comments
8 Years Ago
Updated TTT to the latest version
8 Years Ago
TTT: Fix many prediction issues (BREAKING CHANGES) (#1387) Fixes and improvements to prediction of movement, ironsights, shots, etc. * Player:SetSpeed() is removed, use TTTPlayerSpeedModifier hook instead * TTTPlayerSpeed server hook removed * TTTPlayerSpeedModifier hook added, works the same as TTTPlayerSpeed did but *must* be hooked on both client and server * SWEPs that use Think must now call their BaseClass.Think(self) for iron sights to work properly
8 Years Ago
More optimizations. Prefab prep.
8 Years Ago
Optimizations
8 Years Ago
Broadcast ball impact sound
8 Years Ago
Fix ball shadow mesh sizes
8 Years Ago
Bouncy ball impact sounds
8 Years Ago
Optimziation
8 Years Ago
Dungeon file prep
8 Years Ago
ent use activator is now a controllable
8 Years Ago
Gave base weapon controllable a way for the server to play a sound for a client
8 Years Ago
Don't play sound on server
8 Years Ago
Gave world entity a use function. Give health when ball is used
8 Years Ago
Fixed CCD getting disabled
8 Years Ago
Try setting CCD on the client too?
8 Years Ago
Figuring out why CCD isn't work on dedi
8 Years Ago
Fix ball shadow mesh scale
8 Years Ago
See if this fixes balls on dedi
8 Years Ago
Bouncy balls cast shadows
8 Years Ago
Fixed bouncy ball collision on client
8 Years Ago
Added basic collision checking
8 Years Ago
UseCCD bindings
8 Years Ago
Balls
8 Years Ago
lets give that another try