224,127 Commits over 3,684 Days - 2.53cph!

8 Years Ago
Added EntityComponent filtering to EntityCondition Cleaned up Machine/MachineProcess a bit Lots of data changes Fixed bad skin update stuff in BuidingView Goals data
8 Years Ago
- Weapon scriptable object definitions now control which splash damage prefab is used and it's radius and min/max damage - Reward screen item panels now show weapon stats
8 Years Ago
Owl - Updated forehand stand, changed events
8 Years Ago
Fixed issue that could force LOD0 to always be visible
8 Years Ago
- More reward screen work
8 Years Ago
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8 Years Ago
- More reward screen work
8 Years Ago
Connect fix
8 Years Ago
Dummy LODBatch script (to fix warnings without messing with Vince's changes)
8 Years Ago
Some data tweaks to get fire related goals working again
8 Years Ago
Fixed error spam on connect
8 Years Ago
Removed unused params in river shader
8 Years Ago
Fixed seams in foam noise texture More foam options; parity
8 Years Ago
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8 Years Ago
Fixed water foam
8 Years Ago
Agen.AddDesire checks for existing desires (params id comparison)
8 Years Ago
Desires debug display
8 Years Ago
sidewalk textures final road models (still needs a LOD pass) dungeons tweaks/updates for roads
8 Years Ago
DSE runs AddAgentDesires when exiting early due to Condtion eval failure
8 Years Ago
Fixed DecisionContext not reigstering Desire requests properly
8 Years Ago
Bulk action rename Data save Fixed Agents not ticking DM
8 Years Ago
Made Desire system generic, adding params classes for data exposure Added a DesireFilter system used in DesireCondition Exposed DecisionLayer and ConditionType data as readonly fields in Condition & Consideration Editors
8 Years Ago
Merge from uber-batching
8 Years Ago
Compile fixes (CLIENT / SERVER)
8 Years Ago
Merge from main
8 Years Ago
Automatic batch splitting when vertex count limit is reached
8 Years Ago
WIP Eclipse code
8 Years Ago
removed erroneous temple animation files added new anims for eclipse mode added particle effects, lights and flower for eclipse mode
8 Years Ago
added temple flower with eclipse anims
8 Years Ago
Char11 skeleton assets.
8 Years Ago
Updated water and river materials
8 Years Ago
- Reward UI now pops up in town after completing a mission and disappears when you accept a reward
8 Years Ago
Water specular and smoothness control (doesn't affect SSR)
8 Years Ago
Water specular and smoothness control (doesn't affect SSR)
8 Years Ago
MeshCull plays nice with batching
8 Years Ago
- Mission reward screen now rewards 500 cash plus another 500 if the cash reward is chosen (placeholder amounts)
8 Years Ago
Updated amplify motion to v1.7.1
8 Years Ago
Fixed water hot reloading errors
8 Years Ago
- More reward screen work. Ability info + comparissons.
8 Years Ago
Updated default border
8 Years Ago
Updated default border
8 Years Ago
Batched mesh readonly fix
8 Years Ago
Skip LODs that use multiple submeshes (for now)
8 Years Ago
Added dithering to water atmospheric scattering calcs; solves scattering mismatch closer to the horizon Tweaked/fixed water border rings
8 Years Ago
Command line -connect test
8 Years Ago
Renamed CanFindOrCraftTool to CanFindRequiredTool condition, also removed the crafting items check
8 Years Ago
Print command line during bootstrap
8 Years Ago
Include mesh upload time in load balancing considerations
8 Years Ago
Scripts can declare that they handle batching (IBatchingHandler)
8 Years Ago
Touched ocean and river