255,119 Commits over 3,990 Days - 2.66cph!
Changed how overall score is calculated
Left clicking a friendly unit in attack state that you can't attack or heal with current unit will now select that unit
Show a message when skipping file writes
Don't write files if existing content is the same
Computer cabinets / final textures / lod/col/prefabs
disabling Steam things in editor only
interaction desire injection now should be inheriting the score.
disabled Steam things to reduce the amount of editor crashing.
finished up building 4, created building 5, created raised train track prefab
launch_site dressing update / scene2prefab
telephone models/prefab/textures
launch_site cleanup / scene2prefab
Updated Facepunch.Steamworks
Added HighscoreManager, now calculates overall rank for players
Updated preset editor to be actually functional
Updated preset editor to be actually functional
Calls on an unresolved leaderboard are deferred
Applies to:
* AddScore( bool onlyIfBeatsOldScore, int score, params int[] subscores )
* AddScore( bool onlyIfBeatsOldScore, int score, int[] subscores = null, AddScoreCallback onSuccess = null, FailureCallback onFailure = null )
* AttachRemoteFile( RemoteFile file, AttachRemoteFileCallback onSuccess = null, FailureCallback onFailure = null )
* FetchScores( RequestType RequestType, int start, int end, FetchScoresCallback onSuccess, FailureCallback onFailure = null )
fixed stupid out of range error
Navmesh grid patches can now be traversed by npcs, albeit a bit awkwardly.
merge interaction fixes to main (because I suck at branches)
Interaction desires now transfer their blackboard to the new behaviours (should fix interactions from desires just constantly breaking)
Fixed import settings for spec and smoothness terrain source textures
fixed scene with loadout UI stuff?
Don't return invalid pointers from object map
Fixes "Invalid object in GC" crash
Craft & building window scrollbar improvements
Updated Facepunch.Steamworks
Updated Facepunch.Unity
Updated Facepunch.System
Removed old exception reporter
Updated Facepunch stuff
f3
Added `throwIfNotFound` param to StageID.Get(typeName)
Added a filter to the spawn tab of the debug tool
Campfire percentage display should now show correct value based on all inputs in fire, not just the current input
Party overlay now shows a different icon based on the units party role
Fixed UnitCollections getting visible knowledge overlay widgets
First pass on a more springy zoom model for the Follow camera (still has issues)