224,939 Commits over 3,714 Days - 2.52cph!

8 Years Ago
Ambient lighting fixes for vertex lit surfaces (e.g. particles, speedtree LQ); touched all affected shaders
8 Years Ago
Fixed giveall returning when it should have continued
8 Years Ago
Transparent surface fog fixes and normal encoding updates; touched all affected shaders
8 Years Ago
ocd
8 Years Ago
Fixed remaining transparent surface fog issues affecting mostly global fog on water and particles
8 Years Ago
-little wait action fixes (typo, and wait time being always == MinWaitTime)
8 Years Ago
Cowboy - forehand dive meta update
8 Years Ago
Cowboy - backhand_dive + clips
8 Years Ago
set many realtime lights on ww court to baked and rebaked lightmaps
8 Years Ago
Properly computing ambient lighting for "Before/VertexLit Blended"; because unity isn't binding the proper ambient probe for vertex lit
8 Years Ago
- Made a new enemy pack without Booze burners for pipes missions
8 Years Ago
Call UpdateUserData for Steam
8 Years Ago
- Merged player prefab stuff back to main
8 Years Ago
- Weapon fix
8 Years Ago
- Weapon anchor points are now taken from the PlayerShipModels componnent
8 Years Ago
- PrefabLink can specify an override for build order. 0 is default < 0 priority - Prefab rebuilding tool now builds prefabs in order - Player prefab rebuilding/linking/model stuff
8 Years Ago
- Assigned transforms in PlayerShip scene - Rebuilt prefabs from PlayerShip scene
8 Years Ago
- Fixed playship transform assignments
8 Years Ago
adjusted hp and cost of new gates and fences
8 Years Ago
manifest + phrases + loot
8 Years Ago
protocol++
8 Years Ago
merged scope into main
8 Years Ago
merge from main
8 Years Ago
scope implementation
8 Years Ago
FOR FUCK SAKE playership prefab !A playership prefab scene FOR FUCK SAKE all playership part FOR FUCK SAKE player rig/scene/idle FOR FUCK SAKE big cleanup of the player souce files ...probably broke some stuff on the way~ !A player part source file
8 Years Ago
TOD, material and post tweaks
8 Years Ago
- Pipes
8 Years Ago
- pipes dungeon work
8 Years Ago
Missed one
8 Years Ago
Added Wait Action
8 Years Ago
added new combined materials and meshes to new ww court (ww_combined) reduced tris, combined textures, changed shadow distance and set many objects to static. Removed some old materials, more to be removed later. Tweaked DOF and other camera scripts.
8 Years Ago
exported WW combined meshes and textures
8 Years Ago
Craft window/hud boilerplate
8 Years Ago
Graze interaction tweaks, hooked up some more states in the generic animal anim controller
8 Years Ago
Added Graze interaction to Grazing Point SO, replaced GoTo action in the chain with GoToInRadius (25) Added SmartObjects to debug spawner Bear material tweak
8 Years Ago
Added UnitDietConsideration
8 Years Ago
Fixed missing collisions in military tunnels after LOD'ing
8 Years Ago
-data tweaks
8 Years Ago
- More pipe dungeon work - Screw you damage increased to 2-5 from 2-4
8 Years Ago
Scene stuff
8 Years Ago
-grazing goal and interaction
8 Years Ago
Make colliders on smartobjects without views a bit bigger by default Skin shader tweaks
8 Years Ago
Shrubbery and rock/cliff values
8 Years Ago
blendshape on eyes
8 Years Ago
latest source files
8 Years Ago
SpawnPopulationSettings supports SmartObjectSettings
8 Years Ago
Updated species data that i forgot to save
8 Years Ago
merge from main
8 Years Ago
new atlas and move animals and human male items to it new human male items, first pass to see how everything works mouth test for human male - trying this may have broken something on bear hat with merge?
8 Years Ago
- Now defaults to m/k controls when bypassing control select screen in editor