255,118 Commits over 3,990 Days - 2.66cph!

8 Years Ago
Bouncy balls cast shadows
8 Years Ago
Fixed bouncy ball collision on client
8 Years Ago
Added basic collision checking
8 Years Ago
UseCCD bindings
8 Years Ago
Balls
8 Years Ago
lets give that another try
8 Years Ago
bomb throwing now consumes bombs on belt, bombs spawn into world
8 Years Ago
Updating to .NET Core 2.0 (preview 2), not working yet dynamic is BANNED Merge pull request #89 from Facepunch/netcore2.0 Upgrade to .NET Core 2.0 preview 2
8 Years Ago
BroadcastMessage -> BroadcastMessagePlayer (overloaded methods fucking up RPCs?) Interpolation properly enabled by default also added sandbox.VisualizeInterpolation ConVar
8 Years Ago
IP adress input field
8 Years Ago
Smoother feeling networking
8 Years Ago
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8 Years Ago
Client movement now visible on server Improvements to networking Actors are now spawned with a NetworkID to sync them. Movements of all actors are sent from server to client (WIP).
8 Years Ago
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8 Years Ago
TTT: use HUDShouldDraw to allow disabling prop spectator names (#1395) Hook HUDShouldDraw and return false if the element name is TTTPropSpec to disable the player names.
8 Years Ago
dynamic is BANNED
8 Years Ago
Remove eol=lf
8 Years Ago
Move most of chat to gamemode Add /packages to gitignore gitattributes: eol=lf for C#
8 Years Ago
Physgun tick only runs when it's the active weapon
8 Years Ago
Fix ServerMove Give people physgun, only call client functions if owner is localplayer
8 Years Ago
ServerMove is now unreliable
8 Years Ago
Fixed clients spawning with incorrect eye angles
8 Years Ago
Lfs tracks *.FBX (as well as *.fbx)
8 Years Ago
More visibility range. Not 100% working as intended yet.
8 Years Ago
Cover point visibility range should help with seeing cover when in environments with irregular shapes.
8 Years Ago
Try setting eye angles client side on teleport
8 Years Ago
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8 Years Ago
Try setting eye angles too
8 Years Ago
Respawn player with eye angles from the spawn point
8 Years Ago
Revert
8 Years Ago
Fixed scientists dipping through the world (missing flag in movement mask)
8 Years Ago
Try setting weapon owner to null before dropping
8 Years Ago
Don't load material dependencies for meshes
8 Years Ago
Don't set mesh materials on dedicated server
8 Years Ago
Don't update texture resources on dedicated server (ideally shouldn't load them at all?)
8 Years Ago
Various
8 Years Ago
More logs
8 Years Ago
Don't init resources for map
8 Years Ago
More logs
8 Years Ago
Map loading logs
8 Years Ago
Updating to .NET Core 2.0 (preview 2), not working yet
8 Years Ago
Don't call IsValidLowLevelFast on nullptr
8 Years Ago
Can now left click empty/non targettable tiles to deselect (same as right clicking)
8 Years Ago
player can now throw bombs, improvements to animations/gamplay feel
8 Years Ago
Fix crash when drawing debug line traces on dedicated server
8 Years Ago
made player always have his gun at the ready pose when crouched / crouchwalking ( 3rd person )
8 Years Ago
remove symstore stuff
8 Years Ago
Jenkinsfile calls SymStore after steam upload
8 Years Ago
Incremental cooking, more Jenkins stages Don't ship PDBs Merge branch 'master' of SandboxGame
8 Years Ago
Changed how overall score is calculated