255,118 Commits over 3,990 Days - 2.66cph!
Bouncy balls cast shadows
Fixed bouncy ball collision on client
Added basic collision checking
lets give that another try
bomb throwing now consumes bombs on belt, bombs spawn into world
Updating to .NET Core 2.0 (preview 2), not working yet
dynamic is BANNED
Merge pull request #89 from Facepunch/netcore2.0
Upgrade to .NET Core 2.0 preview 2
BroadcastMessage -> BroadcastMessagePlayer (overloaded methods fucking up RPCs?)
Interpolation properly enabled by default
also added sandbox.VisualizeInterpolation ConVar
Smoother feeling networking
Client movement now visible on server
Improvements to networking
Actors are now spawned with a NetworkID to sync them.
Movements of all actors are sent from server to client (WIP).
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TTT: use HUDShouldDraw to allow disabling prop spectator names (#1395)
Hook HUDShouldDraw and return false if the element name is TTTPropSpec to disable the player names.
Move most of chat to gamemode
Add /packages to gitignore
gitattributes: eol=lf for C#
Physgun tick only runs when it's the active weapon
Fix ServerMove
Give people physgun, only call client functions if owner is localplayer
ServerMove is now unreliable
Fixed clients spawning with incorrect eye angles
Lfs tracks *.FBX (as well as *.fbx)
More visibility range. Not 100% working as intended yet.
Cover point visibility range should help with seeing cover when in environments with irregular shapes.
Try setting eye angles client side on teleport
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Try setting eye angles too
Respawn player with eye angles from the spawn point
Fixed scientists dipping through the world (missing flag in movement mask)
Try setting weapon owner to null before dropping
Don't load material dependencies for meshes
Don't set mesh materials on dedicated server
Don't update texture resources on dedicated server (ideally shouldn't load them at all?)
Don't init resources for map
Updating to .NET Core 2.0 (preview 2), not working yet
Don't call IsValidLowLevelFast on nullptr
Can now left click empty/non targettable tiles to deselect (same as right clicking)
player can now throw bombs, improvements to animations/gamplay feel
Fix crash when drawing debug line traces on dedicated server
made player always have his gun at the ready pose when crouched / crouchwalking ( 3rd person )
Jenkinsfile calls SymStore after steam upload
Incremental cooking, more Jenkins stages
Don't ship PDBs
Merge branch 'master' of SandboxGame
Changed how overall score is calculated