224,813 Commits over 3,714 Days - 2.52cph!

8 Years Ago
- Dropped weapons now have an effect - Rebuilt player prefabs
8 Years Ago
Foundation deploy volume update for RUST-457
8 Years Ago
I'm feeling lucky: GamePhysics.CheckOBB now uses Unity's new Physics.CheckBox
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8 Years Ago
Automated Linux DS Build #173
8 Years Ago
First stage bloom replacement; aiming for temporal and spatial stability
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8 Years Ago
Automated Windows Build #173
8 Years Ago
- Added starter booster to starter equipment - Starter equipment items are now excluded from loot selection
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8 Years Ago
Automated OSX Build #173
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8 Years Ago
Automated Linux Build #173
8 Years Ago
- Item definitions can now have an effect prefab ref that gets linked to the weapon model
8 Years Ago
Let game.KickID take SteamID as well as UniqueID in first parameter
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8 Years Ago
Automated OSX Build #172
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8 Years Ago
Automated Linux Build #172
8 Years Ago
Merged functionality of RunString/RunStringEx Added game.GetIPAddress Added game.KickID Lua kick reasons can no longer be language strings Home/End keys now work in Windows SRCDS consoles Opening the chatbox while it is invisible/disabled no longer changes player view angles Chatbox entry max char count is now correct (126) TextEntry:OnTextChanged is now called after undo operation
8 Years Ago
Increased sleeping bag nobuild volume height
8 Years Ago
Got rid of legacy sleeping bag prefab
8 Years Ago
merge from main
8 Years Ago
Tightened allwed ground deployment angle of shelves
8 Years Ago
- For real.
8 Years Ago
- New lives start with 2 bonus nuts instead of 1
8 Years Ago
- Projectile hits of matching alignments are ignored
8 Years Ago
Fixed the tornado of confusion that appears to have occured in the animal footstep folders
8 Years Ago
Fence protection properties (currently defined per-entity which is a bit meh) Fence prefab updates (projectile passthrough, impact effects)
8 Years Ago
Compilation warnings
8 Years Ago
Ambient lighting fixes for vertex lit surfaces (e.g. particles, speedtree LQ); touched all affected shaders
8 Years Ago
Fixed giveall returning when it should have continued
8 Years Ago
Transparent surface fog fixes and normal encoding updates; touched all affected shaders
8 Years Ago
ocd
8 Years Ago
Fixed remaining transparent surface fog issues affecting mostly global fog on water and particles
8 Years Ago
-little wait action fixes (typo, and wait time being always == MinWaitTime)
8 Years Ago
Cowboy - forehand dive meta update
8 Years Ago
Cowboy - backhand_dive + clips
8 Years Ago
set many realtime lights on ww court to baked and rebaked lightmaps
8 Years Ago
Properly computing ambient lighting for "Before/VertexLit Blended"; because unity isn't binding the proper ambient probe for vertex lit
8 Years Ago
- Made a new enemy pack without Booze burners for pipes missions
8 Years Ago
Call UpdateUserData for Steam
8 Years Ago
- Merged player prefab stuff back to main
8 Years Ago
- Weapon fix
8 Years Ago
- Weapon anchor points are now taken from the PlayerShipModels componnent
8 Years Ago
- PrefabLink can specify an override for build order. 0 is default < 0 priority - Prefab rebuilding tool now builds prefabs in order - Player prefab rebuilding/linking/model stuff
8 Years Ago
- Assigned transforms in PlayerShip scene - Rebuilt prefabs from PlayerShip scene
8 Years Ago
- Fixed playship transform assignments
8 Years Ago
adjusted hp and cost of new gates and fences
8 Years Ago
manifest + phrases + loot
8 Years Ago
protocol++
8 Years Ago
merged scope into main
8 Years Ago
merge from main
8 Years Ago
scope implementation
8 Years Ago
FOR FUCK SAKE playership prefab !A playership prefab scene FOR FUCK SAKE all playership part FOR FUCK SAKE player rig/scene/idle FOR FUCK SAKE big cleanup of the player souce files ...probably broke some stuff on the way~ !A player part source file
8 Years Ago
TOD, material and post tweaks