225,847 Commits over 3,714 Days - 2.53cph!

bot
8 Years Ago
Automated Linux DS Build #201
bot
8 Years Ago
Automated Windows Build #201
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8 Years Ago
Automated OSX Build #201
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8 Years Ago
Automated Linux Build #201
8 Years Ago
sv_max_usercmd_future_ticks removed sv_maxusrcmdprocessticks, sv_maxusrcmdprocessticks_warning added (TF2 stuff) Fixed exploitable behaviour where sending invalid/no usercommands would cause players to not simulate
8 Years Ago
Merge from main.
8 Years Ago
Getting close.
8 Years Ago
Profiler hooks for Condition.Evaluate and Consideration.Score
bot
8 Years Ago
Automated Linux DS Build #200
8 Years Ago
- Animation work
bot
8 Years Ago
Automated Windows Build #200
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8 Years Ago
Automated OSX Build #200
bot
8 Years Ago
Automated Linux Build #200
8 Years Ago
CreateClientConVar is meant to be shared because of an old bug Fixed manual panel painting Fix typo 'Think' -> 'Tick'
8 Years Ago
Quality settings tweaked, max lod bias down to 1
8 Years Ago
Deuce - fixed reporter
8 Years Ago
- Started EntityEvents system for reporting events for animation etc - Big purge of BaseEntity and related dead code
bot
8 Years Ago
Automated Windows Build #199
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8 Years Ago
Automated Linux DS Build #199
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8 Years Ago
Automated OSX Build #199
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8 Years Ago
Automated Linux Build #199
8 Years Ago
Added some sanity checks when opening files Added Lua string pool for C++->lua gamemode/ent/swep/panel hook names
8 Years Ago
Water fix
8 Years Ago
Caught an NRE in BehaviourChain Gating grass graphics option toggle Save graphics preset + quality level in player prefs
8 Years Ago
Adds
8 Years Ago
Fixed a bunch of issues with the option UI Fixed water GraphicsOption not working Added GraphicsOption.Grass
8 Years Ago
Fixed PrefabInstantiate culling itself in standalone builds (I think)
8 Years Ago
Fixed invisible static bushes
8 Years Ago
Updated Deuce
8 Years Ago
- Added shoulder slots to PlayerShipModels - Rebuilt playership prefab
bot
8 Years Ago
Automated Linux DS Build #198
8 Years Ago
- BreakApart script can now specify if the order should be random or not, and the order is now correct
bot
8 Years Ago
Automated Windows Build #198
bot
8 Years Ago
Automated Linux Build #198
bot
8 Years Ago
Automated OSX Build #198
8 Years Ago
Disabled host_thread_mode ConVar - it always crashes when set AvatarImage elements no longer leak memory
8 Years Ago
- Playership prefab rebuild
8 Years Ago
- BaseMovementAnimation
8 Years Ago
Fixed some skin icons
8 Years Ago
- Fixed the ghosting effect on muzzle flashes
8 Years Ago
Explicitly stop AudioSource playback when disabling a Sound (FMOD error fix)
8 Years Ago
- Merged back to main
8 Years Ago
Lowered Unit+Morale.TickMorale tick drain rate
8 Years Ago
PerceivedUnitData IsPercieved bool to aid in threat tick gating
8 Years Ago
- Playership prefab merge/rebuild
8 Years Ago
Break BC if entity from BCD is nulled
8 Years Ago
Client side tree meshes are now managed by the tree entity (fixes occasional invisible trees)
8 Years Ago
Custom billboards mesh with pivot at the bottom, fade out clouds atlas texture, TOD tweaks
8 Years Ago
Few more changes.
8 Years Ago
Cowboy - updated smash, body & stretch, serve walk source ( now travels further)