255,136 Commits over 3,990 Days - 2.66cph!
fixed scene with loadout UI stuff?
Don't return invalid pointers from object map
Fixes "Invalid object in GC" crash
Craft & building window scrollbar improvements
Updated Facepunch.Steamworks
Updated Facepunch.Unity
Updated Facepunch.System
Removed old exception reporter
Updated Facepunch stuff
f3
Added `throwIfNotFound` param to StageID.Get(typeName)
Added a filter to the spawn tab of the debug tool
Campfire percentage display should now show correct value based on all inputs in fire, not just the current input
Party overlay now shows a different icon based on the units party role
Fixed UnitCollections getting visible knowledge overlay widgets
First pass on a more springy zoom model for the Follow camera (still has issues)
tweaked octopus bullets
player visual locator
fade out player locator on death
Fixed units not being able to move after wearing a piece of clothing (InStationaryState on Animation component was being left on after an Animator rebind)
Env settings & scene stuff
Fixed error in packed texture asset postprocessor
Fixed tribe create missing post
Fixed camera modules not being properly enabled
Fixed some Singletons fucking OnEnable
Camera modules are now mono behaviours with scriptable obj profiles, input moved to static PlayerCameraInput
Bin spawn changes, console command changes.
Added an AutoContinueThroughInputs bool to FuelToEffect Machine Process to keep campfires going though multiple inputs
Fixed vehicle sounds and other vehicle state issues.
Fixed M key toggling map while marker creation is active
DepositEntity Action has blackboard read fallback
Testing some more nuanced gating of UnitView.Update
Merge from interaction position fuckery
OverlapBox alloc because non alloc is a cunt
removed old, unused, commanf finished events from BattleController
Desire cleanup for interactions
Interaction positions check if blocked on clear