224,923 Commits over 3,714 Days - 2.52cph!

8 Years Ago
Removed BeholdR because compile errors
8 Years Ago
TribeStartArea now has a blocker collider in it, added the Blocker layer to SpawnHandler's default layer mask on creation
8 Years Ago
Improved destination flee algorithim in Unit+Morale Tribe spawning now dependant on TribeSpawnArea prefab, you must place one in the zone for a tribe to spawn! Added click/interaction sound to PlayerController, refactored a little
8 Years Ago
- Troubleshooter build with more bugfixes and gameplay improvements
8 Years Ago
- Quickly hacked in the new base booster effect so I can do a prototypes build
8 Years Ago
- Downfall of the Spike!
8 Years Ago
Cowboy - forehand dive + clips
8 Years Ago
Tech tree editor progress
8 Years Ago
Cowboy - forehand dive update, backhand dive WIP
8 Years Ago
merge from pre-release
8 Years Ago
Merge from pre-release (wall frame and wall frame blocks / dungeons LODs) network++
8 Years Ago
merge from main
8 Years Ago
re-uvmapped ww geometry
8 Years Ago
Socket offsets adjustments Animation speed fix Missing meta Frames and Screenshots scene update
8 Years Ago
Floor ladder hatch models, LODs, COLs, Gibs, Prefab setup, icon Animations Prepare prefabs
8 Years Ago
Merge from main
8 Years Ago
LOD, batching and culling tweaks and fixes
8 Years Ago
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8 Years Ago
Ripped out the old conditional model system (refresh / process queues, building block extension) Disabled ModelConditionTest_Sphere globally (deprecated) Implemented conditional model system 2.0 baseline (managed by ConstructionSkin)
8 Years Ago
FOR FUCK SAKE playership prefab : removing Booster trail and particle !A booster FX !A trail sorting script !A trail material
8 Years Ago
Updated scene
8 Years Ago
Updated shot powers / system Made ball a touch bigger
8 Years Ago
Making look smoother...
8 Years Ago
- Enemies now have less chance of spawning cash (30%->10%) - Factory rooms now spawn less barrels
8 Years Ago
- Increased large factory room spawn budget min from 10-20 to 15-20 - Rebuilt factory tileset prefabs
8 Years Ago
First stage rust/standard shader refactor
8 Years Ago
- Reduced spawn cost of booze burner from 4 to 3 - F2 level stats screen now shows used spawn budget and spawn budget range per room - Current room is now yellow in F2 screen
8 Years Ago
BehaviourGroupSettingsEditor exposes all properties under Other Properties header
8 Years Ago
- Disabled level depth + world progress budget spawn bonus for now - Massively increased all factory room spawn budgets - Rebuilt factory tileset prefabs
8 Years Ago
- BaseMovement decel speed is now also boosted by speed modifiers
8 Years Ago
- Branch ends/dead ends now spawn a speed pickup which makes the player move 50% faster until they enter a room they've not been in yet - Stuff can now subscribe to LevelPlayerTracker and be alerted when the player enters a new room for the first time - Added the speed pickup + code
8 Years Ago
Beam/flashlight beam polish
8 Years Ago
Adjusted texture sizes for game textures. Mavis now uses consistent textures.
8 Years Ago
- Reduced length of branchiness? of Your Round level flow - Started to move to level flows/archetypes per-mission, organised by mission folders
8 Years Ago
frame building blocks models adjustments (lower lips biting into floor for some)
8 Years Ago
Updated bug reporter to use new system
8 Years Ago
backup
8 Years Ago
Humans now spawn with random clothes Added GetItem with func filter to ItemManager Tweaked morale simulation and threat calc in senses code Improved wearable prefab creation in SpeciesSettingsEditor, now replaces existing without changing GUIDs so assets keep their refs
8 Years Ago
- Disabled level length multiplier (multiplier always set to 1)
8 Years Ago
p.s. AO sliders.
8 Years Ago
Biome_test
8 Years Ago
- Increased fire rate of Screw You - Change level flow for Last Orders mission. Now longer (was way too short) and the space area is linear instead of branched
8 Years Ago
Bush files.
8 Years Ago
Loot tables
8 Years Ago
Ripped the old blueprint system out
8 Years Ago
- Forgot to commit the scene change for feedback fix
8 Years Ago
- Troubleshooter update with bug fixes and feedback reporting fix
8 Years Ago
- Feedback reported uses new URL - Fixed a bug with missions autocompleting in editor when typing M in feedback tool ;)
8 Years Ago
xp admin commands xp unit test project level increase based on xp
8 Years Ago
- Added weapon switching to controls help panel in town