255,597 Commits over 3,990 Days - 2.67cph!
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Fixed crosshair / trail RectLines sometimes looking weird
Add null check for managed marshaling (#37)
Added UnitListsEventArgs which is used by the range indicator events. Event how receives a list of friendly buffable units and a list of enemy damagable units
Added before/after to database
Added Database.Count
MoveState cleanup, fixed the same bugs AttackState had with cursor logic.
Change heal highlight colour slightly
Keeping up to date with main
Know when in cover.
Misc tweaks to ai.
First batch of packed materials (29) for testing
Tiny change in texture packing analysis tool
Changed packing folder again, now final; updated packed sample
added "god ray" markers, fixed skybox clouds, added some minimap ui elements
Yet another merge from main.
AverageSumOfChildren qualifier for Apex
Npcs now know whether they're being aimed at by a seen enemy, and will take appropriate evasive action.
Npcs will scan their surroundings more carefully when in combat.
Use average sum of children scoring with normalization to better balance move options in Npcs.
Allow not showing task complete messages
Updated InfoMessage to work more like Bill's Alerts UI system
clear player vibration when exiting stage
diff pixel debris types for each pixel
Don't destroy items if the pickup failed!
New mission type + some extra tweaks
More item work.
Manifest.
Unit Collections will now store whether they were player created
Party leader will now disband the party if they no longer have a hunt desire and the collection wasn't player created
Fixed the no condition Invite to Party ability being exposed to UI
Various fixes and weapon stuff
WIP cloud layer mesh generation + particles
Added GameDateTime to persistence type model
Added reutilization of packed maps that are combined from same sources
Moved packing folders; rebaked current sample
Reorganized some code
Added invite to party ability to form party goal - a hunter will now form a party if a they have a valid unit nearby to invite
Units will no longer automatically join parties (leaving goal in there for now in case this changes in future)
TimeManager shouldnt be saved with a timescale of 0
Tied automatic party forming to hunt desire and copied some of the considerations from the hunting module
started some MoveState tidy up
added SupportColour and SupportAreaColour color properties to BoardView for tile highlighting, set better but still placeholder colours.
Fixed the longstanding bug where attack hovering units after a tile or attacking unit doesn't show the attack cursor correctly
bullet sets proper final accel/friction/etc
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Fixed some cursor image logic bugs, support cursor now correctly shows when healing and attack cursor when targetting a friendly unit with an AOE dmg
Fixed a bug where when in attack mode, you were unable to select another unit that had already moved that turn.
Remove orphaned meta file
More healing/friendly targetting tile highlighting.
Started cleaning up AttackState.cs because