243,208 Commits over 3,898 Days - 2.60cph!
New door sounds
New bandage sounds
New airdrop plane sound
Lots of small misc sound tweaks
Strip any scripts that are on the building skin prefab when creating the guide because it should only be visual
Watercatcher lootpanel UI tweaks
Updated phrases
Updated character select and in game celeb cam positions to take rotation from prefabs
Inventory menu tweaks
Don't set audio.speaker on enter playmode in editor (cuz 3+ seconds to reset audiosystem)
Don't GC collect on enter playmode stuff in editor (cuz fuck it)
Enter playmode profiling (cuz it's still slow)
Fixed water not loading
Fixed that some building block conditional model renderers were disabled
- Improvements to item view handling in BeforeEditor
- Added some basic art for wood/stick/berries items
- Resource now creates Interactions before passing them to its sibling SO. This is hacky for now, but it works
- Added Scripts/Utility/ItemSpawnTester
added 3rd person animation for when the player is on fire.
Tweaked ocean shader and material further; custom lighting path for RUST_STD_WATER, avoiding indirect lighting and reflections
Added edit-mode placeholder water material; updated water prefab
Added quality modes affecting mesh and ocean shader lods
Final tweaks in terrain shader water interaction before merging
changed FOV on camera select cam
Updated character select prefabs
RPC + networking quality hacks.
ItemComponetSettings creation first pass
Updated anim controller - Igor / LionEL
Targets build error fixed on Xbox
Added new platforms to Court Shader
pistol and all the files!
addded work files to deuce art
tweaked bottle anims and ribcage ropes. added water drip anims, added tin cans, tweaked lighting
Fixed move back to catcher
entity pie menu ordered properly
drinking direct from catcher
- Added noob-simple tutorial text panel to Area0
- Restructured Area0 and Area1_1 hierachy to support level swapping again
- ChangeLevel can now toggle specific objects
Water Catcher loot panel wip
- Area0 boss now drops a specific loot item
- Reworked Area0 to be more open and noob friendly
- Mission items for Area0
Updated building block prefabs to use draw call batching
Added AssetPool
Improved draw call batching
Added Lion-El run anims & clips
Re-exported Lion-El anims & character with updated rig
updated Lion-El anims & rig
- Item Refactor
- ItemSettings, Item and ItemView no longer abstract
- Added ItemComponent
- Resource renamed to CraftingMaterial
- Containers renamed back to Resource (TODO : Add generic Container that Resource and others will derive from)
- Resource, CraftingMaterial, Consumable and Equipment all derive from ItemComponent
- Added Editor tabs for different ItemComponents
* Possibly fixed a physics crash
* Fixed glass PHX panels igniting when shot
* Fixed a PHX material (zc_tube.vmt) having bad symbols
* Fixed models/noesis/donut.mdl erroring to console when spawned
Fix ZoneEditor not persisting the correct Biome enum
Selected item HUD cleanups
updating Lion-El run maya files
added water ripples to swamp scene, tweaked anim play speed
Updated barricade.wood to use the generic texture atlas