243,208 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Fixed deploying campfires etc through some building parts Fixed wooden box guide not functional Fixed foundation collision sometimes being 10cm high Added trim to foundation triangle
10 Years Ago
updated vm bota bag prefab
10 Years Ago
Edited stone hatchet wm prefab
10 Years Ago
Added temp stone hatchet world model ( No lods as new stone hatchet is currently being modelled)
10 Years Ago
Fixed being able to build on unbuilt triangular frames Fixed walls/railings placed on triangles facing inwards instead of outwards
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10 Years Ago
Linux Build 230
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10 Years Ago
OSX Build 228
10 Years Ago
Added new spawn filter category: topology Fixed ores and northern field trees spawning on mountain summits Allowed trees to spawn on mountains, as long as they're not high enough for snow Re-added rock clutter on dirt Increased the number of bushes in open fields
10 Years Ago
Fixed stone hatchet having broken holdtype
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10 Years Ago
Windows Build 141
10 Years Ago
- Fixed a rendergroup issue introduced by last commit - Added missing impact effects for some material types - Removed support for CSMuzzleFlashes and CSMuzzleX in scripted weapons (should now be handled directly in Lua) - Adjusted addon file extension whitelist
10 Years Ago
Fixed sleeping bag owner id not surviving a load
10 Years Ago
Fixed hammer hitting slow
10 Years Ago
Fixed all compile warnings (apart from inconsistent newline bullshit)
10 Years Ago
Removed some unused shaders Added script to find unused shaders (which is mostly useless) Dropping items now uses player eye angles properly Fixed prefab warning when prefab has caps in name
10 Years Ago
Made some changes to the Unit Settings based on Bill's input.
10 Years Ago
Noon LUT update
10 Years Ago
Another pass at getting these Unit Settings properly formated.
10 Years Ago
[ultimate_soldier] tweaked aimer, and it renders on top of everything now
10 Years Ago
[ultimate_soldier] tweaked aimer, and it renders on top of everything now
10 Years Ago
[ultimate_soldier] bullet holes
10 Years Ago
[ultimate_soldier] bullet holes
10 Years Ago
Don't report each attack (performance)
10 Years Ago
Fixed not being able to walk up stairs (made collider convex)
10 Years Ago
Fixed craft cancel refund dupe exploit/bug
10 Years Ago
Updating native libraries (should fix linux issues)
10 Years Ago
Windows Build
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10 Years Ago
Linux Build
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10 Years Ago
Linux Build 229
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] shooting affects aim
10 Years Ago
[ultimate_soldier] shooting affects aim
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10 Years Ago
LinuxDS Build 134
10 Years Ago
Fixed Steamworks Callback dispatcher working incorrectly in 64 bit builds.
10 Years Ago
Fixed Steamworks Callback dispatcher working incorrectly in 64 bit builds.
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10 Years Ago
OSX Build 227
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10 Years Ago
Windows Build 140
10 Years Ago
- Added render.MaterialOverrideByIndex(index, material), Entity:SetSubMaterial(index, name) and Entity:GetSubMaterial(index) - Entity:SetModelScale second argument is now optional (defaults to 0) - Fixed an exploitable vulnerability from Lua - Fixed broken eye flexes and blinking
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] cant hit yourself while firing
10 Years Ago
[ultimate_soldier] cant hit yourself while firing
10 Years Ago
Slight adjustments on forest 5 and 6.
10 Years Ago
Updated native plugins Terrain heightmap feature size scales with inverse of frequency Terrain heightmap generation now supports per-biome settings (will be useful in the future) Tweaked biome distributions Improved biome transitions Tweaked terrain splatmap Tweaked forest size and frequency (not final, it just broke with the noise algorithm update and I had to do some adjustments) Protocol++ (this means servers have to restart - you can stop asking me now)
10 Years Ago
JavaScript source code for scripted games is now compressed when packaged.
10 Years Ago
JavaScript source code for scripted games is now compressed when packaged.
bot
10 Years Ago
LinuxDS Build 132
10 Years Ago
Forest 5 spawning again. Pretty crappy at the moment, but not for long.
10 Years Ago
Entities will now automatically generate bounds when sprites are added / removed unless LocalBounds has been set manually.