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branchrust_reboot/maincancel

178 Commits over 427 Days - 0.02cph!

3 Days Ago
merge from demo_ui_2
7 Days Ago
merge vehicle pooling to main
7 Days Ago
merge demo ui 2 to main
8 Days Ago
fix empty mags dropping twice in third person
9 Days Ago
merge from demo_ui_2
9 Days Ago
merge animation subsystem/held entity sprint modifier nre fixes.
9 Days Ago
merge shield fixes to main
9 Days Ago
add a timeline view for the player model animation inspector
10 Days Ago
merge from demo_ui_2
11 Days Ago
possible NRE fix for mannequins
11 Days Ago
merge from vehicle_pooling
14 Days Ago
merge from demo_ui_2
14 Days Ago
merge from vehicle_pooling
15 Days Ago
merge from command palette
15 Days Ago
merge back from command_palette
16 Days Ago
merge from vehicle pooling
17 Days Ago
merge vehicle pooling to main
17 Days Ago
merge vehicle pooling fixes
17 Days Ago
merge from demo_ui_2
18 Days Ago
merge from vehicle_pooling
23 Days Ago
merge command palette back to main
31 Days Ago
Fix stool chair anim mask being off when using items without a viewmodel/3p hold type
36 Days Ago
merge demoui2 to main
36 Days Ago
Cherry pick blur manager NRE fix
43 Days Ago
merge from demoui2
45 Days Ago
merge from shieldonback
46 Days Ago
merge from demo_ui_2
46 Days Ago
merge from demo ui 2
48 Days Ago
merge from demo_ui_2
48 Days Ago
merge from demo_ui_2
49 Days Ago
merge demo2 to main
49 Days Ago
merge demoui 2 to main
51 Days Ago
merge from shield on back
51 Days Ago
merge from shield_on_back
51 Days Ago
Disable gestures on roundabouts/swings
52 Days Ago
merge from shield anim subsystems
52 Days Ago
merge from shield anim subsystems
52 Days Ago
merge from shield anim subsystem
53 Days Ago
Assign deepsea islands during prefab post processing so we don't ever have to assign them ourselves.
58 Days Ago
merge from shield_anim_subsystem
2 Months Ago
merge from apartment_complex_monument
2 Months Ago
merge roundabout changes from monument complex
2 Months Ago
merge from cannon_mortars_subsystems
3 Months Ago
merge from optim_bonerenderer
3 Months Ago
merge from cannon_mortar_subsystems
3 Months Ago
merge from fix_deepsea_terrain
3 Months Ago
merge from addtoterrain_fix
3 Months Ago
merge from cannon_fuseburn
3 Months Ago
Lower skinnable paths when we update them during manifest generation, otherwise they log warnings about being slow to spawn.
4 Months Ago
merge from PlayerRigUpdate2