178 Commits over 427 Days - 0.02cph!
merge vehicle pooling to main
fix empty mags dropping twice in third person
merge animation subsystem/held entity sprint modifier nre fixes.
merge shield fixes to main
add a timeline view for the player model animation inspector
possible NRE fix for mannequins
merge from vehicle_pooling
merge from vehicle_pooling
merge from command palette
merge back from command_palette
merge from vehicle pooling
merge vehicle pooling to main
merge vehicle pooling fixes
merge from vehicle_pooling
merge command palette back to main
Fix stool chair anim mask being off when using items without a viewmodel/3p hold type
Cherry pick blur manager NRE fix
merge from shield on back
merge from shield_on_back
Disable gestures on roundabouts/swings
merge from shield anim subsystems
merge from shield anim subsystems
merge from shield anim subsystem
Assign deepsea islands during prefab post processing so we don't ever have to assign them ourselves.
merge from shield_anim_subsystem
merge from apartment_complex_monument
merge roundabout changes from monument complex
merge from cannon_mortars_subsystems
merge from optim_bonerenderer
merge from cannon_mortar_subsystems
merge from fix_deepsea_terrain
merge from addtoterrain_fix
merge from cannon_fuseburn
Lower skinnable paths when we update them during manifest generation, otherwise they log warnings about being slow to spawn.
merge from PlayerRigUpdate2