useroctocancel
branchrust_reboot/maincancel

106 Commits over 274 Days - 0.02cph!

Today
merge from mortar_prototype
Today
merge from mortar_prototype
Today
merge mortar_prototype to main
Yesterday
merge from mortar_prototype
Yesterday
merge mortar_prototype to main
4 Days Ago
merge from new_achievements_apr26
16 Days Ago
merge fix for increased 2.5gb memory usage on servers
23 Days Ago
Tiny color button bug fixes: - Fix button colors not saving when you don't have a TC active, (even though the client allowed it). - Fix default red being different from selected red - Add gray color to button colors. - Reorder button colors to match others
23 Days Ago
Fix buoyancy batching leak warnings in the editor
29 Days Ago
Fix compile error from heightmaps
29 Days Ago
merge tropical1/2 water fixes to main
30 Days Ago
(potentially) Fix signage pooling issues.
30 Days Ago
Fix main menu manager start up error when running with main menu disabled.
31 Days Ago
Add toast error for looting in safe zones
31 Days Ago
merge from coloured_buttons
48 Days Ago
merge cannon_fuseburn to main
48 Days Ago
Fix cannon aim jitter on high ping when reloading and lighting the fuse
49 Days Ago
merge cannon_fuse_burn to main
49 Days Ago
Fix cannon handle spinning due to buoyancy.
49 Days Ago
merge randomize_seed to main
49 Days Ago
merge debug_simulate_latency to main adds cvar `client.receiveLatency` (client admin) to main to help with testing high ping in Client/Server mode.
49 Days Ago
Fix cannon jitter when reloading and firing at high ping.
49 Days Ago
merge cannon_fuse_burn into main
49 Days Ago
Add error icon next to the domain reload toolbar toggle to make it more clear that it shouldn't be used in CLIENT or SERVER modes.
50 Days Ago
Fix crash with paddling pool unloading.
51 Days Ago
Only evaluate entties in showentities once, otherwise it's really slow on bigger scenes.
51 Days Ago
Add `debug.showentities entityname radius duration client` to debug draw invisible entities in a radius.
51 Days Ago
merge buoyancy_fixes to main
52 Days Ago
Fix trails following cannonballs during reloads and when moving the cannon around.
52 Days Ago
merge buoyancy_fixes to main
52 Days Ago
merge cannon_protection to main
52 Days Ago
merge from cannon_slowdown
56 Days Ago
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59 Days Ago
merge nre_fix back to main
2 Months Ago
Default buoyancy batching to on.
3 Months Ago
merge cannon window clipping fix
3 Months Ago
merge small cannon fixes to main
3 Months Ago
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3 Months Ago
merge back updated tropical1
3 Months Ago
Fix native grid crash from completely broken clamping, add tests for native grid. Add buoyancy null checks to fix init errors when loading saves
3 Months Ago
Fix crash from unclamped indices when batch fetching flow directions.
3 Months Ago
Fix error from pasting dead boats, only update submerged states of filtered buoyancies.
3 Months Ago
Add cannon reload animations to the shared content bundle.
3 Months Ago
Bump up cannon health by 3x to 1000. Fix camera clipping while aiming the cannon on a boat.
3 Months Ago
Add another query check for native grids. dont set water infos if queries dont find anything
3 Months Ago
Allow repairing cannons
3 Months Ago
Fix native grid crash with buoyancy batching enabled
3 Months Ago
merge anim fix to main
3 Months Ago
Last compile fix, tm.
3 Months Ago
Another burst compile error