userAdam Wcancel

8,024 Commits over 2,618 Days - 0.13cph!

2 Months Ago
Refactor
2 Months Ago
Merge from main
2 Months Ago
Remove the short "hold left stick button" delay before toggling run, feels much better instant.
2 Months Ago
Cleanup
2 Months Ago
Use gamepad cursor for inventory management by defaullt (dpad navigation is a convar)
2 Months Ago
Additional UI options for gamepad
2 Months Ago
More gamepad tweaks and convars, actions.
2 Months Ago
Merge from main
2 Months Ago
very wip glyph tests
2 Months Ago
Re-apply the steam init reflection hack now it's not needed and tested.
2 Months Ago
Merge from main
2 Months Ago
Merge from fp_steamworks_steaminput
2 Months Ago
Merge from main
2 Months Ago
Update Facepunch.Steamworks files (b56e56a) Initialize ISteamInput with the interface lifecycle - previously SteamInput.Controllers always enumerated empty because Init was never called. Release build from GitHub Actions.
2 Months Ago
Remove the temporary reflection hack for steam input. Switch to alloc free controllers call. Testing with locally built new Steamworks DLL
2 Months Ago
Merge from main
2 Months Ago
Merge from launchsiren
2 Months Ago
Fixes
2 Months Ago
Code support for siren light. Hook up to control computer in the launch site scene/prefab. S2P launch site
2 Months Ago
Merge from main
2 Months Ago
Merge from steam_input
2 Months Ago
VDF fixes
2 Months Ago
Steam Input is now the main (and only) gamepad input method. Lots of refactor to strip the old double setup out.
2 Months Ago
Added a tool to copy VDFs from/to project/steam locations
2 Months Ago
Finally got a VDF working. Added the VDF source and also some extra debugging.
2 Months Ago
Reflection hack to call ISteamInput::Init
2 Months Ago
Codegen
2 Months Ago
Added SocketMod_LevelPlacement, added to animal fence/gate
2 Months Ago
More prefab setup/cleanup
2 Months Ago
Merge from main
2 Months Ago
Remove hold to place
2 Months Ago
Fence gate tweaks
2 Months Ago
Test with new model
2 Months Ago
Merge from DeployableFenceGate
2 Months Ago
Animal fencing alternate implementation.
2 Months Ago
Missing codegen from earlier
2 Months Ago
proto fix after merge
2 Months Ago
Merge from main
2 Months Ago
Right click-dragging items in the crafting queue now lets you move them around within the queue. Fade all other queued items out when dragging an item. https://files.facepunch.com/ad/1b1411b1_2026-08-14_12-27-43/crafting_reorder.mp4
2 Months Ago
Add a "Random" option with a dice icon to the start of the skin list, selectable/saved per-item type. With this selected, a random unlocked skin is used per craft.
3 Months Ago
Fixed glitch
3 Months Ago
Taper and fade the last few seconds of satellite trail right before impact so that the trail looks nicer/more natural while it hangs around post-impact.
3 Months Ago
Debug overlay
3 Months Ago
Add gamepad config convars as menu options. Fix menu cursor issue.
3 Months Ago
Codegen
3 Months Ago
Merge from main
3 Months Ago
Remove temporary monument info script from SatelliteControlComputer.
3 Months Ago
Fix
3 Months Ago
Merge from parent, including post merge fixes.
3 Months Ago
Post merge fixes: Re-add pad button translation Fix gamepad menu cursor