userAdam Wcancel
branchrust_reboot/main/naval_update/boat_buildingcancel

564 Commits over 214 Days - 0.11cph!

1 Year Ago
Tweak dismount positions for steering wheel for more lenient mounting
1 Year Ago
Added an option to the Game menu to quick save to the savefile specified on the GameSetup object, without the need to deal with the file dialog.
1 Year Ago
Merge from naval_update
1 Year Ago
Compile fixes
1 Year Ago
Merge from parent
1 Year Ago
Player built boats can now enter the deep sea: TriggerDeepSeaPortal now fowards the parent PlayerBoat entity if the triggering entity is a BoatBuildingBlock
1 Year Ago
More post merge fixes. Restored naval items/phrases. New test save for deep sea boat testing.
1 Year Ago
Manifest after merge
1 Year Ago
Merge from naval_update
1 Year Ago
Fixes to get things working again
1 Year Ago
Merge from parent
1 Year Ago
Manifest
1 Year Ago
UI fix after merge
1 Year Ago
Merge from parent
1 Year Ago
Merge from parent
1 Year Ago
priv prefab tweak
1 Year Ago
Refactor VehiclePrivilege IsDriver checks to CanModifyAuth
1 Year Ago
Add playerboat_privilege entity. Setup entity for player boat. Manifest.
1 Year Ago
PlayerBoat prefab cleanup
1 Year Ago
Merge from parent
1 Year Ago
Merge from parenting_trigger_tests
1 Year Ago
Merge from parent
1 Year Ago
Add SetSailsOpen(distance, flag) debug console command to make testing easier
1 Year Ago
Update test save
1 Year Ago
Add convar to toggle boat building block damage forwarding behaviour.
1 Year Ago
Merge from parent
1 Year Ago
Merge from parent
1 Year Ago
Merge from improvised_planks and very basic initial setup
1 Year Ago
Fix BBS bone name conflict with ladders
1 Year Ago
Cannons can now be placed after boat construction
1 Year Ago
Merge from bounds
1 Year Ago
Merge from parent
1 Year Ago
Make sails visually point "forward" regardless of placement
1 Year Ago
Calculate buoyancy point locations dynamically for player built boats during creation, resulting in more stable boats.
1 Year Ago
Small refactor of dimensions debug draw and order of init calls.
1 Year Ago
Fix for empty boat building stations not being able to enter edit mode.
1 Year Ago
Force buoyancy point data refresh/save as part of buoyancy calculation, ahead of dynamic buoyancy location implementation. Remove some debug logs.
1 Year Ago
Merge from parent
1 Year Ago
Made sails easier to interact with.
1 Year Ago
Added IsBoatFullyContained check, called in CanEnterEditMode. Ensures all boat pieces are within the boat building area before entering edit mode, to prevent half editable boats.
1 Year Ago
Refactor EditAreaAvailable() to CanEnterEditMode() ahead of some changes
1 Year Ago
Further basic cannon functionality for prototype/playtest purposes: Add basic hold-to-reload radial menu behaviour to cannons. 4 second reload duration. Doesn't require any actualy ammo to reload, to make it easy to test gameplay.
1 Year Ago
Resolve merge UI conflict
1 Year Ago
Merge from parent (with UI conflict)
1 Year Ago
UI prefab update before fixing merge conflicts
1 Year Ago
Merge from parent
1 Year Ago
Updated test save with a couple of larger built boats, including cannons.
1 Year Ago
Very placeholder initial cannon firing
1 Year Ago
Compile fix
1 Year Ago
Anchoring a boat delays the long-range drifting to shore mechanic. Raising anchor clears the delay. Added PlayerBoat.AnchoredDriftDelaySeconds convar, initially set to 6 hours.