userAdam Wcancel
branchrust_reboot/main/naval_update/boat_buildingcancel

564 Commits over 214 Days - 0.11cph!

5 Months Ago
Tweak dismount positions for steering wheel for more lenient mounting
5 Months Ago
Added an option to the Game menu to quick save to the savefile specified on the GameSetup object, without the need to deal with the file dialog.
5 Months Ago
Merge from naval_update
5 Months Ago
Compile fixes
5 Months Ago
Merge from parent
5 Months Ago
Player built boats can now enter the deep sea: TriggerDeepSeaPortal now fowards the parent PlayerBoat entity if the triggering entity is a BoatBuildingBlock
5 Months Ago
More post merge fixes. Restored naval items/phrases. New test save for deep sea boat testing.
5 Months Ago
Manifest after merge
5 Months Ago
Merge from naval_update
5 Months Ago
Fixes to get things working again
5 Months Ago
Merge from parent
6 Months Ago
Manifest
6 Months Ago
UI fix after merge
6 Months Ago
Merge from parent
6 Months Ago
Merge from parent
6 Months Ago
priv prefab tweak
6 Months Ago
Refactor VehiclePrivilege IsDriver checks to CanModifyAuth
6 Months Ago
Add playerboat_privilege entity. Setup entity for player boat. Manifest.
6 Months Ago
PlayerBoat prefab cleanup
6 Months Ago
Merge from parent
6 Months Ago
Merge from parenting_trigger_tests
7 Months Ago
Merge from parent
7 Months Ago
Add SetSailsOpen(distance, flag) debug console command to make testing easier
7 Months Ago
Update test save
7 Months Ago
Add convar to toggle boat building block damage forwarding behaviour.
7 Months Ago
Merge from parent
7 Months Ago
Merge from parent
7 Months Ago
Merge from improvised_planks and very basic initial setup
7 Months Ago
Fix BBS bone name conflict with ladders
7 Months Ago
Cannons can now be placed after boat construction
7 Months Ago
Merge from bounds
7 Months Ago
Merge from parent
7 Months Ago
Make sails visually point "forward" regardless of placement
7 Months Ago
Calculate buoyancy point locations dynamically for player built boats during creation, resulting in more stable boats.
7 Months Ago
Small refactor of dimensions debug draw and order of init calls.
7 Months Ago
Fix for empty boat building stations not being able to enter edit mode.
7 Months Ago
Force buoyancy point data refresh/save as part of buoyancy calculation, ahead of dynamic buoyancy location implementation. Remove some debug logs.
7 Months Ago
Merge from parent
7 Months Ago
Made sails easier to interact with.
7 Months Ago
Added IsBoatFullyContained check, called in CanEnterEditMode. Ensures all boat pieces are within the boat building area before entering edit mode, to prevent half editable boats.
7 Months Ago
Refactor EditAreaAvailable() to CanEnterEditMode() ahead of some changes
7 Months Ago
Further basic cannon functionality for prototype/playtest purposes: Add basic hold-to-reload radial menu behaviour to cannons. 4 second reload duration. Doesn't require any actualy ammo to reload, to make it easy to test gameplay.
7 Months Ago
Resolve merge UI conflict
7 Months Ago
Merge from parent (with UI conflict)
7 Months Ago
UI prefab update before fixing merge conflicts
7 Months Ago
Merge from parent
7 Months Ago
Updated test save with a couple of larger built boats, including cannons.
7 Months Ago
Very placeholder initial cannon firing
7 Months Ago
Compile fix
7 Months Ago
Anchoring a boat delays the long-range drifting to shore mechanic. Raising anchor clears the delay. Added PlayerBoat.AnchoredDriftDelaySeconds convar, initially set to 6 hours.