userAdam Wcancel
branchrust_reboot/main/naval_update/boat_buildingcancel

56 Commits over 61 Days - 0.04cph!

1 Hour Ago
Don't auto-enter BBS edit mode when loading from a save so any boat left in the work area isn't confusingly converted to editable.
2 Hours Ago
Set isDynamic on all block RendererLODs, fixing visual issue after loading.
3 Hours Ago
Mass/health block tweaks
3 Hours Ago
BBS duplicate name fix. Sails revert to closed on save load.l
Today
Refactor contributing health and mass values to BoatBuildingBlock so we can control values for each block type. Some cleanup. Add couple more test saves.
Today
Placeholder icons for boat building station, sail, steering wheel.
Today
Remove previous temporay forced global disabling of RendererBatch
Today
Allow demolishing of boat blocks by the owning player, even without auth, until we know how we're gonna handle auth.
Today
BBS collider tweaks. Improve ladder placement.
Today
Actually setup steering wheel deploy rotation instead of just placing it backwards every time. Setup steering wheel placement mesh.
Today
Boat build validation now works client side too. Show reason specific error toasts when trying to finish construction for invalid boat builds.
Today
Merge from naval_update
Today
ifdef rework to allow for client side boat validation checks
Today
More boat building station prefab tweaks for usability. Fixed BBS ground watch issues.
Today
Boat Building Station: Nicer positioning relative to netting, volume fixes. Added ladders to sides to make it easier to get onto from the water.
Today
Boat building station deploy volume for build area to prevent placement in areas where the sea floor could mess your boat up
Today
Merge from parent
Yesterday
Remove RendererBatch from whitebox pieces
Yesterday
Manifest
Yesterday
Merge from parent
Yesterday
Finally fixed it
2 Days Ago
Additional validation checks. Converted all the remaining whitebox blocks to BoatBuildingBlock
3 Days Ago
Fixes
3 Days Ago
Bunch of refactor, improvements, pooling. Nicer boat station entity detection and handling.
4 Days Ago
4 Days Ago
WIP propper build area check using bounds instead of the temporary radius test
5 Days Ago
Client compile fixes
8 Days Ago
Merge from parent
8 Days Ago
Auto enter edit mode when a deployed boat building station passes the area clear checks. Edit mode toggle checks. Reset player boat Y pos and pitch/roll before entering edit mode so it matches original construction.
8 Days Ago
Steering wheel maintains current steering level even with no mounted player
8 Days Ago
Initial boat validation setup. Added basic requirements.
8 Days Ago
WIP editing of previously finished boats at the boat building station.
9 Days Ago
Boat building station WIP changes for a togglable edit mode.
9 Days Ago
Merge from parent
9 Days Ago
More creation calculations
9 Days Ago
Merge from building_interaction
10 Days Ago
Loading fixes/support
11 Days Ago
Merge from trying_stuff_out
11 Days Ago
Merge from parent
16 Days Ago
Merge from steering_wheels
16 Days Ago
Merge from main
18 Days Ago
Merge from main
22 Days Ago
Merge from main
31 Days Ago
Merge from main
42 Days Ago
Merge from naval_update
43 Days Ago
Corner hull
43 Days Ago
Boat building station deployable/item basic setup
44 Days Ago
Wall window
44 Days Ago
Doorway
44 Days Ago
Floor. Additional placeholder building station prefab.