branchrust_reboot/main/naval_update/boat_buildingcancel
482 Commits over 214 Days - 0.09cph!
Include Vehicle_Large layer in stability notifications
Show block count and limit in boat building UI if a limit is set.
Add PlayerBoat.MaxBlockCount convar. Add validation and error message.
Switch new convars to replicated for UI.
Add BoatBuildingStation.EditFinishUseInterval convar.
Small refactor.
Added PlayerBoat.EditEnabled and PlayerBoat.FinishEditingEnabled convars.
Add ladders back to boat building station.
Added PlayerBoat.PowerdownOnNoPlayers servervar. Can disable auto engine/sail shutdown for testing/cinematics
Check auth for finish building
Check for auth when trying to clear build area
Boat building station now behaves the same when ent killed as when destroyed (attempt to finish boat, kill everything otherwise)
Auto auth player on placing steering wheel
Cherry pick dock and edit fix
Steering wheel prefab cleanup
Fixed realm removes after object rework
Split netting visuals and collision into separate objects.
Lowered both.
Decreased placement height of hull blocks.
Fix call order when BBS dies, so FinishBuilding can actually work
Try and finish building any boat before killing it.
Destroy any boat construction when the platform gets destroyed
Remove displacement from hull pieces
Added missing volume changes to stair prefab.
Removed the old volume check implementation now it's not used anywhere.
Child RendererBatch disabling now handles entities with multiple RendererBatch correctly
merge from new_bbs_volume_checks
Enable ProvidesParentingTrigger on frame & triangle frame, fixes players getting thrown off boats.
Remove some debug log spam
Fix push option showing all the time
BoatBuildingBlock will still initialize supports if its parent is a PlayerBoat. Fixes boats collapsing when editing a boat post load/paste.
Don't run ListenServerColliderFix when the child being added to a PlayerBoat is a player. Reduces some of the FPS drop when boarding a large playerboat in Unity editor.
Fix client boat building blocks after paste
Merged the initial dock & edit test to save us all the hassle of trying to dock boats.