branchrust_reboot/main/naval_update/boat_buildingcancel
413 Commits over 183 Days - 0.09cph!
Remove disabled gameobject from new UI
Merge from ui_improvements
Fixed issue with BoatBuildingBlock parent trigger when loading from a save in edit mode.
merge from boat_construction_skin
Split BoatBuildingStation into partials.
Added TriggerPlayer.
Prevent anchor being deployable on finished boats
Fixed "clear area" menu option showing in isolation incorrectly, leading to easily destroying your own boat.
Fix steering wheel rotation not being correct visually when entering network range.
Much faster powering down of boats when no players are on board (~2 secs).
Now correctly powers off engines too.
Let's not server cull the collision for hull.triangle...
Setup floor.frame.triangle prefabs, sockets, added to boat planner.
Setup floor.wood prefabs, sockets, added to boat planner.
Steering wheel changes for always smooth wheel turning visuals and to fix a couple of bugs.
Boats can't be edited if recently damaged
Floor.triangle health 100->25
Floor health 200->50
hull square health 200->75
hull triangle health 100->25
wall.doorway health 200->50
wall.low.barrier health 100->25
wall.low.cannon health 100->25
wall.low health 100->25
wall.window 200->50
wall health 200->50
hull_square and hull_triangle cleanup.
Add profiling to CacheParts
Applied ServerCull to all boat building blocks where required to strip a bunch of gameobjects server side
Remove unncessary vehicle seats/mount point spawning
GetPlayerBoats can now see boats clientside.
Destroy all windows and doors when a boat is destroyed and starts to sink
Also show block health if damaged or player is holding hammer
Enable repair for boat building station
Remove dismount transforms from PlayerBoat prefab
Remove dismount overrides from PlayerBoat now they're not needed
Merge from bbb_deploy_changes
Remove unintended building volume from PlayerBoat
Merge from refactor_boatchecks
PlayerBoat HasValidDismountPosition and GetDismountPosition now check for steering wheel positions, because player boats are dynamic and can have no pre-determined dismount points.
Auth placement/building fix
Fix anchor visual state on entering network range or loading in.
Fixed anchor culling when lowered.
Check for boat auth before entering edit mode