userAdam Wcancel
branchrust_reboot/main/naval_update/boat_buildingcancel

564 Commits over 214 Days - 0.11cph!

10 Days Ago
Tweak bbs deployable blocking collider
10 Days Ago
Merge from parent
11 Days Ago
compile fix
11 Days Ago
Merge from extended_decay
11 Days Ago
Added "hull" to name check for isFoundation in BuildingBlockDecay
11 Days Ago
Boat damage cooldown fix
11 Days Ago
Finishing building via steering wheel now correctly runs the same clientside validations and toasts as finishing via the BBS
11 Days Ago
Fix occasional sail state/interaction being fucked after a load.
11 Days Ago
10 second powerdown grace period (PlayerBoat.DeepSeaTransitionPowerDownGraceDuration) after a boat transfers.
11 Days Ago
Merge from parent
11 Days Ago
Merge from deploy_fixes_wip
11 Days Ago
Merge from parent
12 Days Ago
Merge from parent
12 Days Ago
Added IReceiveDeepSeaNotifications. Entities using the interface will have OnEnterDeepSea / OnExitDeepSea called.
12 Days Ago
Now rename them so they match the order they get dynamically set to
12 Days Ago
Rename buoyancy transforms so I can tell which side is which
12 Days Ago
Can now specify a list of items that will get destroyed on boath death. Added embrasures. Don't instantly break doors/windows/embrasures on boat death, wait 15 seconds.
12 Days Ago
Rework killing certain children on boat death. Store a list at creation, populated with child added/removed. More efficient and flexible.
12 Days Ago
Remove ramp sockets from hulls
12 Days Ago
Revert hull_square, fucked it.
12 Days Ago
Mege from parent
12 Days Ago
Play codelock effects/sounds for steering wheel
12 Days Ago
Implement player boat code lock entry blocking after too many incorrect guesses.
12 Days Ago
Holding shift disables rotation snapping
12 Days Ago
Merge from parent
12 Days Ago
Codegen
12 Days Ago
Merge from boat_deployables_rotation_snap_improvements
12 Days Ago
Merge from wheel_fixes_wip
12 Days Ago
Merge from parent
13 Days Ago
Let's not insta kill a GhostShip when a playerboat drives into it (it's a big JunkPileWater)
13 Days Ago
Implement cooldown for deploy and edit. Also respects PlayerBoat.EditEnabled convar.
13 Days Ago
Fix rare boat building UI nre when using enterdeepsea.
13 Days Ago
Wrapped ValidDismountPosition debug log in the debug convar.
13 Days Ago
Boats now powerdown on death. Boat specific deployables no longer interactable with when the boat is dead.
13 Days Ago
Small engine deployment guide fixes.
13 Days Ago
Refactor some invoking. Remove some debug logging.
13 Days Ago
Show a game tip the first three times you mount a steering wheel, prompting the player to look at the middle of the wheel for options.
13 Days Ago
Reduced the size of the secondary interaction collider for the steering wheel so that you have to look at the center of a finished boat's wheel (only when mounted) to see the menu options. Stops them popping up and interferring when just steering. Ton of other misc wheel interaction/menu fixes.
13 Days Ago
Small engine detailed colliders.
13 Days Ago
Fix steering wheel art not getting removed from server.
13 Days Ago
Merge from parent
13 Days Ago
Merge from cardinal_snapped_placement_test
13 Days Ago
Revert a ddraw debug duration back from my testing.
13 Days Ago
Merge from deploy_edit
13 Days Ago
Merge from parent
14 Days Ago
Whitelist wall_single_shallow_shelf for playerboats and playerboat construction.
14 Days Ago
Stop anchor rope always animating
15 Days Ago
Reset pos/rot after load
15 Days Ago
Merge from naval_update
16 Days Ago
Water junkpiles are now destroyed if hit by player boats with a mass of >= 2000. Added IDestroyableOnPlayerBoatCollision. Added JunkPileWater.DestroyableByPlayerBoats and JunkPileWater.MinimumPlayerBoatMassToBeDestroyed server vars to toggle and control behaviour.