userAdam Wcancel
branchrust_reboot/main/naval_update/boat_buildingcancel

564 Commits over 214 Days - 0.11cph!

10 Months Ago
Tweak bbs deployable blocking collider
10 Months Ago
Merge from parent
10 Months Ago
compile fix
10 Months Ago
Merge from extended_decay
10 Months Ago
Added "hull" to name check for isFoundation in BuildingBlockDecay
10 Months Ago
Boat damage cooldown fix
10 Months Ago
Finishing building via steering wheel now correctly runs the same clientside validations and toasts as finishing via the BBS
10 Months Ago
Fix occasional sail state/interaction being fucked after a load.
10 Months Ago
10 second powerdown grace period (PlayerBoat.DeepSeaTransitionPowerDownGraceDuration) after a boat transfers.
10 Months Ago
Merge from parent
10 Months Ago
Merge from deploy_fixes_wip
10 Months Ago
Merge from parent
10 Months Ago
Merge from parent
10 Months Ago
Added IReceiveDeepSeaNotifications. Entities using the interface will have OnEnterDeepSea / OnExitDeepSea called.
10 Months Ago
Now rename them so they match the order they get dynamically set to
10 Months Ago
Rename buoyancy transforms so I can tell which side is which
10 Months Ago
Can now specify a list of items that will get destroyed on boath death. Added embrasures. Don't instantly break doors/windows/embrasures on boat death, wait 15 seconds.
10 Months Ago
Rework killing certain children on boat death. Store a list at creation, populated with child added/removed. More efficient and flexible.
10 Months Ago
Remove ramp sockets from hulls
10 Months Ago
Revert hull_square, fucked it.
10 Months Ago
Mege from parent
10 Months Ago
Play codelock effects/sounds for steering wheel
10 Months Ago
Implement player boat code lock entry blocking after too many incorrect guesses.
10 Months Ago
Holding shift disables rotation snapping
10 Months Ago
Merge from parent
10 Months Ago
Codegen
10 Months Ago
Merge from boat_deployables_rotation_snap_improvements
10 Months Ago
Merge from wheel_fixes_wip
10 Months Ago
Merge from parent
10 Months Ago
Let's not insta kill a GhostShip when a playerboat drives into it (it's a big JunkPileWater)
10 Months Ago
Implement cooldown for deploy and edit. Also respects PlayerBoat.EditEnabled convar.
10 Months Ago
Fix rare boat building UI nre when using enterdeepsea.
10 Months Ago
Wrapped ValidDismountPosition debug log in the debug convar.
10 Months Ago
Boats now powerdown on death. Boat specific deployables no longer interactable with when the boat is dead.
10 Months Ago
Small engine deployment guide fixes.
10 Months Ago
Refactor some invoking. Remove some debug logging.
10 Months Ago
Show a game tip the first three times you mount a steering wheel, prompting the player to look at the middle of the wheel for options.
10 Months Ago
Reduced the size of the secondary interaction collider for the steering wheel so that you have to look at the center of a finished boat's wheel (only when mounted) to see the menu options. Stops them popping up and interferring when just steering. Ton of other misc wheel interaction/menu fixes.
10 Months Ago
Small engine detailed colliders.
10 Months Ago
Fix steering wheel art not getting removed from server.
10 Months Ago
Merge from parent
10 Months Ago
Merge from cardinal_snapped_placement_test
10 Months Ago
Revert a ddraw debug duration back from my testing.
10 Months Ago
Merge from deploy_edit
10 Months Ago
Merge from parent
10 Months Ago
Whitelist wall_single_shallow_shelf for playerboats and playerboat construction.
10 Months Ago
Stop anchor rope always animating
10 Months Ago
Reset pos/rot after load
10 Months Ago
Merge from naval_update
10 Months Ago
Water junkpiles are now destroyed if hit by player boats with a mass of >= 2000. Added IDestroyableOnPlayerBoatCollision. Added JunkPileWater.DestroyableByPlayerBoats and JunkPileWater.MinimumPlayerBoatMassToBeDestroyed server vars to toggle and control behaviour.