userAdam Wcancel
branchrust_reboot/main/weapon_rackscancel

256 Commits over 273 Days - 0.04cph!

2 Years Ago
missing codegen
3 Years Ago
Tweaked placement offset for standing rack
3 Years Ago
increase grid y cell count of stand
3 Years Ago
rename stand prefab/item and make it freestanding.
3 Years Ago
merge from stands
3 Years Ago
repair UI prefabs after merge
3 Years Ago
merge from merge_from_main
3 Years Ago
refactoring wip
3 Years Ago
merge from main
3 Years Ago
refactoring and test deployable
3 Years Ago
some refactor / cleanup and proto pooling
3 Years Ago
delete test script
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
added weaponrack_tall
3 Years Ago
added weaponrack_wide
3 Years Ago
Remove debug log
3 Years Ago
compile fixes
3 Years Ago
pooling/reuse tweaks for pegs and pivot points, also now works for placement ghost models.
3 Years Ago
merge from main
3 Years Ago
delete unused weapon rack item/prefab
3 Years Ago
test save
3 Years Ago
Use pooling for clientside peg models
3 Years Ago
Round to nearest int not lowest int, for smoother placement
3 Years Ago
less confusing calculation function
3 Years Ago
only show rotation UI for items with config
3 Years Ago
merge from main
3 Years Ago
setup some test weapon configs for rotation
3 Years Ago
peg rotation fix
3 Years Ago
wip vertical mount pegs
3 Years Ago
Don't include default ammo in ammo list if you don't have any.
3 Years Ago
Restore UI and manifest after merge.
3 Years Ago
Fix accidental file change commit
3 Years Ago
merge from main
3 Years Ago
NRE fix
3 Years Ago
Peg fix
3 Years Ago
reload/unload weapon ammo sounds
3 Years Ago
merge from main
3 Years Ago
merge from loading
3 Years Ago
merge from main
3 Years Ago
Fix pivots getting abandoned
3 Years Ago
Client visual refresh now only updates/spawns/destroys weapons for changed slots, not everything.
3 Years Ago
wip changes to avoid allocs and clientside model re-use
3 Years Ago
Show current rotation direction UI marker as green or red to reflect placement fit.
3 Years Ago
Re-added weapon rack UI prefab to crosshair after merge conflict. Remade test save to be compatible with latest protobuf. NRE fix.
3 Years Ago
generate protobuf
3 Years Ago
merge from main, manual merge protobuf.
3 Years Ago
merge from weapon_racks/rotation/placement
3 Years Ago
merge from main
3 Years Ago
set scale override for the four overly massive items