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branchrust_reboot/main/weapon_rackscancel

256 Commits over 273 Days - 0.04cph!

2 Years Ago
missing codegen
2 Years Ago
Tweaked placement offset for standing rack
2 Years Ago
increase grid y cell count of stand
2 Years Ago
rename stand prefab/item and make it freestanding.
2 Years Ago
merge from stands
2 Years Ago
repair UI prefabs after merge
2 Years Ago
merge from merge_from_main
2 Years Ago
refactoring wip
2 Years Ago
merge from main
2 Years Ago
refactoring and test deployable
2 Years Ago
some refactor / cleanup and proto pooling
2 Years Ago
delete test script
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
added weaponrack_tall
2 Years Ago
added weaponrack_wide
2 Years Ago
Remove debug log
2 Years Ago
compile fixes
2 Years Ago
pooling/reuse tweaks for pegs and pivot points, also now works for placement ghost models.
2 Years Ago
merge from main
2 Years Ago
delete unused weapon rack item/prefab
2 Years Ago
test save
2 Years Ago
Use pooling for clientside peg models
2 Years Ago
Round to nearest int not lowest int, for smoother placement
2 Years Ago
less confusing calculation function
2 Years Ago
only show rotation UI for items with config
2 Years Ago
merge from main
2 Years Ago
setup some test weapon configs for rotation
2 Years Ago
peg rotation fix
2 Years Ago
wip vertical mount pegs
2 Years Ago
Don't include default ammo in ammo list if you don't have any.
2 Years Ago
Restore UI and manifest after merge.
2 Years Ago
Fix accidental file change commit
2 Years Ago
merge from main
2 Years Ago
NRE fix
2 Years Ago
Peg fix
2 Years Ago
reload/unload weapon ammo sounds
2 Years Ago
merge from main
2 Years Ago
merge from loading
2 Years Ago
merge from main
2 Years Ago
Fix pivots getting abandoned
2 Years Ago
Client visual refresh now only updates/spawns/destroys weapons for changed slots, not everything.
2 Years Ago
wip changes to avoid allocs and clientside model re-use
2 Years Ago
Show current rotation direction UI marker as green or red to reflect placement fit.
2 Years Ago
Re-added weapon rack UI prefab to crosshair after merge conflict. Remade test save to be compatible with latest protobuf. NRE fix.
2 Years Ago
generate protobuf
2 Years Ago
merge from main, manual merge protobuf.
2 Years Ago
merge from weapon_racks/rotation/placement
2 Years Ago
merge from main
2 Years Ago
set scale override for the four overly massive items