userAdam Wcancel
branchrust_reboot/main/weapon_rackscancel

254 Commits over 273 Days - 0.04cph!

4 Years Ago
increase grid y cell count of stand
4 Years Ago
rename stand prefab/item and make it freestanding.
4 Years Ago
merge from stands
4 Years Ago
repair UI prefabs after merge
4 Years Ago
merge from merge_from_main
4 Years Ago
refactoring wip
4 Years Ago
merge from main
4 Years Ago
refactoring and test deployable
4 Years Ago
some refactor / cleanup and proto pooling
4 Years Ago
delete test script
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
added weaponrack_tall
4 Years Ago
added weaponrack_wide
4 Years Ago
Remove debug log
4 Years Ago
compile fixes
4 Years Ago
pooling/reuse tweaks for pegs and pivot points, also now works for placement ghost models.
4 Years Ago
merge from main
4 Years Ago
delete unused weapon rack item/prefab
4 Years Ago
test save
4 Years Ago
Use pooling for clientside peg models
4 Years Ago
Round to nearest int not lowest int, for smoother placement
4 Years Ago
less confusing calculation function
4 Years Ago
only show rotation UI for items with config
4 Years Ago
merge from main
4 Years Ago
setup some test weapon configs for rotation
4 Years Ago
peg rotation fix
4 Years Ago
wip vertical mount pegs
4 Years Ago
Don't include default ammo in ammo list if you don't have any.
4 Years Ago
Restore UI and manifest after merge.
4 Years Ago
Fix accidental file change commit
4 Years Ago
merge from main
4 Years Ago
NRE fix
4 Years Ago
Peg fix
4 Years Ago
reload/unload weapon ammo sounds
4 Years Ago
merge from main
4 Years Ago
merge from loading
4 Years Ago
merge from main
4 Years Ago
Fix pivots getting abandoned
4 Years Ago
Client visual refresh now only updates/spawns/destroys weapons for changed slots, not everything.
4 Years Ago
wip changes to avoid allocs and clientside model re-use
4 Years Ago
Show current rotation direction UI marker as green or red to reflect placement fit.
4 Years Ago
Re-added weapon rack UI prefab to crosshair after merge conflict. Remade test save to be compatible with latest protobuf. NRE fix.
4 Years Ago
generate protobuf
4 Years Ago
merge from main, manual merge protobuf.
4 Years Ago
merge from weapon_racks/rotation/placement
4 Years Ago
merge from main
4 Years Ago
set scale override for the four overly massive items
4 Years Ago
Added support for weapon scaling when mounted
4 Years Ago
Placement behaviour tweak