userAdam Wcancel
branchrust_reboot/main/weapon_rackscancel

256 Commits over 273 Days - 0.04cph!

2 Years Ago
Added support for weapon scaling when mounted
2 Years Ago
Placement behaviour tweak
2 Years Ago
merge from main
2 Years Ago
additional test save
2 Years Ago
last of the weapon configs.
2 Years Ago
and more configs...
2 Years Ago
more weapon configs...
2 Years Ago
more weapon configs
2 Years Ago
more weapon configs
2 Years Ago
more weapon configs
2 Years Ago
more weapon configs
2 Years Ago
more weapon configs
2 Years Ago
Grid cell size tweak. First bunch of weapon configs.
2 Years Ago
Bunch of cleanup, refactor and optimisations.
2 Years Ago
Placement checks can now ignore a specific mounted weapon (for swapping). If swapping a weapon with a larger weapon, try and fit it in surrounding space if possible, otherwise don't allow swap.
2 Years Ago
Refactor best placement calc
2 Years Ago
merge from main
2 Years Ago
verify item fits server side too
2 Years Ago
Swap weapon fixes. Codegen.
2 Years Ago
Cleanup
2 Years Ago
Find best placement position when targeting a non perfect fit cell - edges, etc.
2 Years Ago
merge from main
2 Years Ago
show condition in ui
2 Years Ago
Handle UI for weapons that don't use ammo
2 Years Ago
merge from main
2 Years Ago
added weaponrack.showUI convar
2 Years Ago
Added LookatTooltip.ForceClearGroupOptions() to reset the delay for showing multiple radial menu options text. Reset the timer when targeting weapons on the rack so the "extra menu options are available" text doesn't appear when quickly hovering across different weapons.
2 Years Ago
wip UI, show weapon name + icon, ammo icon + count when hovering a weapon. protobuf.
2 Years Ago
"Take All" now prioritises holding the targeted weapon above the others.
2 Years Ago
Return correct grid cell index when holding a weapon and targetting a blank cell to fix showing "Take Weapon"
2 Years Ago
Create and position board pegs when mounting a weapon. Set peg configs for a few test weapons.
2 Years Ago
merging back to a sensible branch
2 Years Ago
merge from rows/placement
2 Years Ago
merge from rows
2 Years Ago
merge from main
2 Years Ago
Rows setup wip
2 Years Ago
Row/anchor tests
2 Years Ago
Added SlotSize and set it on weapon mount defs
2 Years Ago
adjusting slot sizes
2 Years Ago
Switched to PrefabUtility.InstantiatePrefab to keep prefab links
2 Years Ago
Added an editor script to to automate spawning enough weapon racks for all weapons, mounting the weapons and then applying their configs, to make setup and testing faster. Added weaponrack gallery scene.
2 Years Ago
merge from main
2 Years Ago
Added "Take All" radial menu option
2 Years Ago
Added "Swap Weapon" radial menu option when targetting a rack mount weapon, with a weapon held. Swaps the weapons and auto holds the one from the rack.
2 Years Ago
When throw mounting a weapon, mount to the slot we hit.
2 Years Ago
Auto hold a weapon when taking it from a rack if it goes to the belt (and the player is not currently holding an active item) PlayerBelt can now be set to auto hold an item.
2 Years Ago
File/folder restructure
2 Years Ago
updated test save
2 Years Ago
merge from main
2 Years Ago
merge from main