userAdam Wcancel
repospacechesscancel

4,871 Commits over 2,068 Days - 0.10cph!

6 Years Ago
Put the avatar and tropy back in the squad editor ;)
6 Years Ago
UnitView function rename
6 Years Ago
some PathView clean up and exposed visual variables to inspector
6 Years Ago
moved the new move/attack path highlighting out of UnitView and into new PathView component
6 Years Ago
only add a match history entry for online matches
6 Years Ago
merge to main
6 Years Ago
replay fixes, changed the way unit IDs are assigned
6 Years Ago
more
6 Years Ago
more
6 Years Ago
replay fixes wip
6 Years Ago
More replay wip, fix for starting player record order, only add game actions when in record mode.
6 Years Ago
updated Rewired to fix more warnings
6 Years Ago
deleted unused CrossPlatformInput for more warning fixes
6 Years Ago
updated iTween to kill another 50 warnings
6 Years Ago
first part of mass warnings purge
6 Years Ago
6 Years Ago
cam toggle
6 Years Ago
merged to main
6 Years Ago
fixes
6 Years Ago
6 Years Ago
renamed ActionCam prefab to DynamicCam.
6 Years Ago
merged from main
6 Years Ago
Added SquadValidationRules, now passed into Squad.Verify() to allow more flexibility. Added Squad.CareerRules and Squad.ArenaRules. Changed all the shit that uses Squad.Verify to call with the right rulesets. Ugpraded to unity 2018.blah.blah
6 Years Ago
6 Years Ago
board child toggling
6 Years Ago
added Arena grouping to board child transforms. moved some files around. BoardChildView stuff
6 Years Ago
6 Years Ago
reverted UI_WorldMap_Mat.mat
6 Years Ago
fix for movement/trajectory glitch when switching move/attack modes after moving a unit
6 Years Ago
jump pad path points
6 Years Ago
quick cleanup
6 Years Ago
reworked movement path point generation
6 Years Ago
this?
6 Years Ago
zoom test (shit)
6 Years Ago
25% chance of playing movement action cam. 40% chance of playing attack action cam. Never play two back to back action cams regardless. Fixes.
6 Years Ago
more
6 Years Ago
test 3
6 Years Ago
test2
6 Years Ago
test 1
6 Years Ago
scene
6 Years Ago
fix for unit info panels not completely fading out rarely.
6 Years Ago
bit more
6 Years Ago
decreased it a bit :)
6 Years Ago
increased crowd rotation offset range
6 Years Ago
force final position after lerping when jumping/fly.
6 Years Ago
hacked in a quick map editor tab toggle when in TileTopper edit mode, to switch between editing capture points and jump pads.
6 Years Ago
changed dm4 a bit, added jump pads. moving from a jump pad to a jumppad is now a 0 tile cost. removed hit anim on jumppad land. other fixes with new stuff.
6 Years Ago
map fix
6 Years Ago
jump pads are now linked dynamically at runtime, can be grouped. added placeholder jump pad TIleTopper.
6 Years Ago
wip jump pads