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4,871 Commits over 2,068 Days - 0.10cph!

6 Years Ago
bits
6 Years Ago
removed unused enum from Replay. removed debug printing on replay load.
6 Years Ago
reduced the delay after highlighting the enemy unit that is about to act from 1.5 to 1 second.
6 Years Ago
most stuff now checks settings from the current game mode definition, rather than specific mode checks. added mode definitions for all 5 modes.
6 Years Ago
more
6 Years Ago
started refactoring and adding support for a cleaner game mode system.
6 Years Ago
Squad.GenerateRandom now also takes a RNG so we can make deterministic generated squads
6 Years Ago
added SetMaps console command to set server map rotation with map ids
6 Years Ago
added jump pads to car3, dm2 maps
6 Years Ago
added Defines.MissionsAwardedPerDay, set it to 3 for good testing variety.
6 Years Ago
set allo mission currency reward values. added igniter damage mission.
6 Years Ago
Set all item descriptions and costs.
6 Years Ago
jump pad launch/land placeholder audio
6 Years Ago
Added Beta 6 what's new definition.
6 Years Ago
Igniter now does 1-2 dmg. Updated igniter attack description to state how many turns the effect lasts. Tile burn damage effect now has a min-max range instead of just a single value. Taken from attacker's attack def.
6 Years Ago
disabled JP effect again
6 Years Ago
jumppad prefab
6 Years Ago
more
6 Years Ago
TileViews now get linked to their TileTopperViews of present. Jump pad anims on use.
6 Years Ago
force-close mission panel when leaving the menu, incase someone is browsing the missions and get matchmaked.
6 Years Ago
Replays are now enabled for practice matches. Don't record replay replays :)
6 Years Ago
force timescale back to 1 on replay exit
6 Years Ago
replay control UI hides on match finish.
6 Years Ago
fixed killfeed not appearing.
6 Years Ago
replay test
6 Years Ago
Disabled emoting in replay mode, space bar instead toggles pause/1x speeds.
6 Years Ago
changed replay speed from 6 buttons to a slider and 1x/pause
6 Years Ago
replay info + updates each turn. emotes and chat no longer break replay playback.
6 Years Ago
replay controls can now control playback time scale.
6 Years Ago
don't show regular fast fortward button in replay mode. show replay controls only in replay mode. fixed escape menu not disappearing when quitting a mode.
6 Years Ago
wip replay controls placeholder UI / prefab
6 Years Ago
show map name and preview sprite on match history entries
6 Years Ago
commands no longer try to set a local gamestate if in replay mode
6 Years Ago
Don't show XP/level up stuff during a replay match outcome
6 Years Ago
updated Biter attack text. Added an exit replay button to in-game menu, gets swapped in/out with surrender button, depending on the current mode.
6 Years Ago
Renamed teleporter stuff to jumppad. Unit info cards now show red values for reduced armour (needs colour tweak - maybe setting the white BG colour isntead of the text? Thai?) Units now carry on playing their move anims while flying from jumppads. Added GetBlock() to unit definition that returns the correct value for a passed UnitSide.
6 Years Ago
healer attack description tweak
6 Years Ago
disable replay debug loggin
6 Years Ago
merged replay wip and Biter changes to main
6 Years Ago
merged from main
6 Years Ago
Added BreakArmourCombatAction. Added BreakArmour flag to AttackDefinitionSO. Biter damage reduced 5->3 but now permanetly breaks a unit's armour (before the Biter damage is done)
6 Years Ago
timing tweak
6 Years Ago
6 Years Ago
disable any active cooldown effects when hiding UI with F9
6 Years Ago
only show cooldown effect after actions have completed, not during
6 Years Ago
ReplayPlaybackMode, wip playback control UI placeholder, disabled end turn button in replay mode.
6 Years Ago
Can't enter selection state to control units in replay mode
6 Years Ago
Added replay match type. Added delays in between replay actions. Deselect all units on match end, as requested by Alex.
6 Years Ago
more replay playback WIP
6 Years Ago
refactored some GameClient init.