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4,871 Commits over 2,068 Days - 0.10cph!

7 Years Ago
reworked career unit init/construction moved attack min/max damage to unit tag system. updated attack damage UI calls to use unit property not attack def.
7 Years Ago
unit mark now gets set at unit db creation unit mark now factored into repair cost
7 Years Ago
added starting league to CareerUnit, protobuf/serialize. roster generation now pulls units from the correct starting league brackets.
7 Years Ago
reworked career unit database creation, now creates units per league
7 Years Ago
Removed results entry prefab from career UI scene
7 Years Ago
added CareerDefines.TotalTeamCount which gets set based on all leagues. career unit database now generates the correct amount of unique units (1500)
7 Years Ago
build fix
7 Years Ago
CareerUnitMod now has a mark level, proto/serialized. Only mods of mark <= to a unit can be applied
7 Years Ago
added SpawnTileFilter enum to control which team aligned spawn tiles we can show in the squad editor. career mode squad editor now only shows player team spawn tile highlights.
7 Years Ago
added CareerUIUtils as a central place for formatting shit to be used in multiple places. career unit type and mark now set through CareerUIUtils.GetUnitTypeAndMarkString()
7 Years Ago
merged to main
7 Years Ago
meta
7 Years Ago
merged from main
7 Years Ago
show mark in career UI
7 Years Ago
added unit mark to careerunit. protobuf and serialize it.
7 Years Ago
unit mods serialize with career saves. removed test code.
7 Years Ago
CareerUnit protobuf/serialization of mods
7 Years Ago
added unit mod protobuf defs CareerUnitMod and CareerUnitMods serialization
7 Years Ago
career UI unit buttons now fire click events. career unit mod apply/remove. career unit mods get applied at the start of matches. for testing: clicking a unit in the roster lit applies a +5 health mod to it
7 Years Ago
added GameTagModifier (unit stat stuff, not gameobject) career unit modifications wip
7 Years Ago
removed basic attack def from unit def as it's never used
7 Years Ago
added maxhealth unit tag moved block side lookup from AttackUtils to unit block now references unit property not def directly.
7 Years Ago
moved movement range lookup to unity property
7 Years Ago
moved unit health read access to a property, added Alive property to replace shitty health > 0 checks
7 Years Ago
removed old redundant cooldown code and value from definition, now just checks move and attack turn numbers.
7 Years Ago
7 Years Ago
careernunit init fix from save
7 Years Ago
multiple league serialization. fixed a bunch of bugs related to having more than one league running.
7 Years Ago
more multi-league support work, fixed career mode start crash
7 Years Ago
stripped kit ids from team, gamehost, setup etc
7 Years Ago
kits
7 Years Ago
UnitView.ApplyKit is now ApplyKitColours, private and with no bool for sharedMat or Away. added UnitView.ApplyHomeKit and UnitView.ApplyAwayKit to use instead which call ApplyKitColours
7 Years Ago
merged to main
7 Years Ago
more / merged
7 Years Ago
more
7 Years Ago
Fix for squad editor not clearing squads when switching maps
7 Years Ago
multiple career league support wip
7 Years Ago
changed team counts per league: 8/10/12 merged from main
7 Years Ago
squad verification rework
7 Years Ago
removed an unnecessary squad verification
7 Years Ago
more roster generation tweaks
7 Years Ago
wip: UnitGenParams RosterGenParams
7 Years Ago
RosterGeneration now picks X random unit types to fill teams with isntead of the first X types
7 Years Ago
added CareerLeague.NextPlayerFixtureSetEvent. GameColorManager now listens for this event, sets kit colours.
7 Years Ago
Color.ToHex() now converts to Color32 so it can be formatted as hex
7 Years Ago
added extensions class with Color.ToHex
7 Years Ago
results table header changed to show round number/max
7 Years Ago
removed some debug spam
7 Years Ago
merged to main
7 Years Ago
added help prompt text when trying to start career match with invalid squad