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4,871 Commits over 2,068 Days - 0.10cph!

7 Years Ago
more
7 Years Ago
fixes
7 Years Ago
move pre and post match actions to new action list stuff
7 Years Ago
CareerAction oncomplete stuff
7 Years Ago
more
7 Years Ago
wip CareerActionList, moving career event executing/handling to a proper setup
7 Years Ago
fixes
7 Years Ago
mod inventory appears on unit detail card when browsing player owned units
7 Years Ago
unit detail view card mod slot UI now works
7 Years Ago
missed one
7 Years Ago
can now buy mods at the market
7 Years Ago
added a ModInventory to CareerMarket, protobuf, serialization. New mods generated for the market each week, show up in UI.
7 Years Ago
more jumper/leaper unit experiments
7 Years Ago
knockback unit experiments
7 Years Ago
more
7 Years Ago
more
7 Years Ago
wip charge/push refactor
7 Years Ago
biter attack def
7 Years Ago
change to AI advancement ordering
7 Years Ago
biter dmg increased 3->4 career gen tweaks
7 Years Ago
career unit health bars now show equipped mods (placeholder)
7 Years Ago
Deleted duplicate Unit_MiniFrame prefab, dunno why it's there so hopefully nothing breaks
7 Years Ago
merged from AI branch
7 Years Ago
added AdjacentTeamUnitPenalty, scores down tiles that put you directly next to team mate units (so they're less likely to get AOEd) Increased in-range tile penalty of EnemyRangeTileScorer increase score bonus of HeighTileScorer Increased healer AIAdvancePriority 0.0 -> 0.4f
7 Years Ago
AI tile orderinging fix (orderby->thenby)
7 Years Ago
more AI work
7 Years Ago
more AI cleanup
7 Years Ago
bit of AI cleanup
7 Years Ago
fix for AI advance-move not ignoring tilefall tiles
7 Years Ago
more wip tilefall avoidance AI (will move out of tilefall, won't move in - maybe)
7 Years Ago
more
7 Years Ago
CareerUnitMod can now have multiple modifiers. Health modifier now modifiers current and max
7 Years Ago
reworked mod slot UI stuff, now works.
7 Years Ago
rough wip getting AI to move out of tilefall tiles
7 Years Ago
more ai
7 Years Ago
wip AI improvements
7 Years Ago
fill unit mod slots with a few random mods (not shown in UI yet) some career tweaks
7 Years Ago
Add some test mods to player inventory on career creation Added Mods.RemoveAll() Added CareerUIUtils.GetModSlotColor(CareerUnitMod mod) Started making UIMod base clase work to show mod type colour
7 Years Ago
refactored some more stuff to support league season restarts can now play seamlessly between seasons/promotions/demotions and endlessly
7 Years Ago
reset team league stats (wins/played etc) when generating new seasons
7 Years Ago
added CAPromoteDemote action, moves teams between the leagues based on league results, generates new league fixtures for the next season using the updated league teams.
7 Years Ago
added CareerLeague GetPromotionTeams() and GetDemotionTeams() defines for number of p/d teams
7 Years Ago
leagues track starting week added some stuff to check if a league/all leagues have fixtures left to play more league advancement wip protobu
7 Years Ago
fixed a career serialization order bug for week number fixtures now get deleted when they're played league advancement wip stuff
7 Years Ago
repeated the unit nicknames in the nickname list to quickly double number of names available for now. set all leagues to have 12 teams each again.
7 Years Ago
Holding left shift (in editor) when clicking play match will auto grant the player a win without playing the match
7 Years Ago
wip UIMod_Market add a mod to player team inventory on career creation for testing
7 Years Ago
moved ModInventory out of Career and into CareerTeam. every team has a mod inventory, serialized/added to proto.
7 Years Ago
more mod market wip more functionality for ModInventory
7 Years Ago
market unit/mod tabs and views now work