4,871 Commits over 2,068 Days - 0.10cph!
career matches use real roster teams (wip)
added Squad.GenerateRandom() which will build and position a random squad of units from a career UnitRoster
lotsa career changes, think I've broken something.
CareerUnitDatabase basics, creates a pool of units for the entire league + market, assigns unique IDs.
CareerUnit now has an ID.
Team roster generation, roster gen params.
Creating a new career now creates rosters for all the teams in it, using the league level gen params.
added CareerUnit
added some CareerUnit related consts to CareerDefines
merged main to release for Steam
career mode tab notifcations, welcome screen update.
career mode welcome screen
wip career welcome screen
added audio for results + next match UI
tab button UIbutton setup/hovers/sound defs
advancing career step activates the league home tab
UICareerRoot
UICareerTabButton
UICareerTabType
wip setting up and code for career tab system
wip placeholder career tab UI
can now hold shift when clicking Play Match to simulate player matches without manually playing them.
career mode team names shown in-match.
results panel UI animation + controller
added week incremented event.
status bar and next match UI now get correctly updated.
career status bar now shows current career week not league week.
results table header now shows current round number.
more career step set/handling/events.
step button appearance now updates current step.
cleaned up step/simulation/match cycle.
player match results appear in results table when returning to career screen.
match results now remain visible on career screen after playing a player match
Added career tileset theme that gets applied in career screens.
Reworked some career processing/events.
wip stuff.
started splitting career and leage advancement into separate RunWeek and AdvanceWeek processes.
player match results now register results and update the player's team in the league.
Probable fix for AI sometimes not acting or ending turn.
MatchSimulator events.
Match results UI code.
added MatchMode enum for Practice, Career, Online options; set it.
integrated career mode with menu/gameflow.
can now start next player match from career menu (nothing applied to the actual match yet though)
career matches now return to career menu not menu.
match simulation now includes casualities and awards survivor score points.
more career helper functions.
player's match always played last
added UICareerNextMatch, shows player's next upcoming match each week.
LeagueFixture.GetOpposingTeam(team).
CareerLeague.AdvanceWeek() now updats NextPlayerFixture if applicable.
UICareerStatusBar now updates round, cash changes.
Starting cash.
Teams awarded cash for win/lose.
Gypos lifetime ban.
added CareerAdvancedEvent to CareerController.
career league updates on career advanced event.