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4,871 Commits over 2,068 Days - 0.10cph!

7 Years Ago
remove debris when clearing boardview
7 Years Ago
NRE fix for CombatChain
7 Years Ago
Effect destroy
7 Years Ago
explosion debug test now limited to editor
7 Years Ago
Moved ripple/scorch stuff to BoardView Unit death now triggers it
7 Years Ago
Cleanup, tile position fix for multiple ripples
7 Years Ago
decals move with tiles, rigidbody tiles, more ripple tests
7 Years Ago
more
7 Years Ago
7 Years Ago
added crowd streak to Player protobufs and send them with match info
7 Years Ago
explosion debris can now be colour coded
7 Years Ago
decal motion vectors
7 Years Ago
Floor/wall decals now get random scale and rotation
7 Years Ago
decals on tile walls
7 Years Ago
changed the order of GetNeighbourTiles() to hopefully be N,E,S,W
7 Years Ago
moved scorch/decal stuff out of TileView and into new TileScorchDecals
7 Years Ago
decal scale range
7 Years Ago
Flamethrower now child of muzzle Fix for burner flamethrower not scaling correctly when child of muzzle Set rough position of attack anim event on burner
7 Years Ago
Anim event script to turret
7 Years Ago
merge burner anim branch to main
7 Years Ago
merge from main
7 Years Ago
Explosions leave tile scorch decals
7 Years Ago
wip neighbour tile ring functions
7 Years Ago
Added and now call SetScorched() on the TileView.cs of tiles that units explode on, ready to set scorched stuff
7 Years Ago
Added streakCounter to PlayerRecord protobuf Server now tracks player streak stat
7 Years Ago
crowd jump tests
7 Years Ago
more
7 Years Ago
for realz
7 Years Ago
Crowd test merge fuck fix
7 Years Ago
Cam fix
7 Years Ago
camera, crowd tests WIP
7 Years Ago
Added smoke trail to debris bits
7 Years Ago
UnitView not triggers debries explosion when unit dies Added debris explosion prefab link to all units
7 Years Ago
Selected unit now faces the direction of highlighted attack tile when mousing over tiles
7 Years Ago
Added a lifetime to explosion debris (default 10 secs)
7 Years Ago
Disabled tile colliders for empty tiles when in non-edit modes
7 Years Ago
more
7 Years Ago
made debris chunk position offset scale a public vector3 for inspector
7 Years Ago
Physic materials, tile setup, explosion testing, layer changes (wip)
7 Years Ago
Corrected layers on temple b tile
7 Years Ago
merge from main
7 Years Ago
Attacks can now be trigged by animation event
7 Years Ago
Practice mode button is now flagged as editor only
7 Years Ago
Enabled practice mode on anim branch, AI auto ends turn
7 Years Ago
Prefab fix
7 Years Ago
Set message object enabled again Attack info panel hit % now shows attack direction
7 Years Ago
unit miniframe prefab updated with hit header link
7 Years Ago
Attack hit/block bonus is now worked out at 5% per tile height instead of a flat 10% for being higher/lower
7 Years Ago
more
7 Years Ago
more match-time spawning WIP