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4,871 Commits over 2,068 Days - 0.10cph!

7 Years Ago
Awards.Process can now request how many random, valid awards to get
7 Years Ago
Added Award protobuf. Added .ToProto() to AwardProcessor base calss.
7 Years Ago
most blocks award processor.
7 Years Ago
most climbed award processor.
7 Years Ago
Biggest multihit award processor.
7 Years Ago
most distance award processor.
7 Years Ago
First Blood award processor.
7 Years Ago
Biggest multikill award processor.
7 Years Ago
Most healing award processor done. Fix for assist processor counting healing.
7 Years Ago
Most assists award processor done.
7 Years Ago
Most kills award processor done. CombatTracker and awards fixes.
7 Years Ago
Most dmg award processor done. Added award processor test script. Press A ingame in editor to output current award processor statuses.
7 Years Ago
Awards.Process() now runs any award processors on a CombatTracker, ready to return a list of valid awards
7 Years Ago
base classes for Award, Awards, AwardProcessor
7 Years Ago
Smoke.cs
7 Years Ago
Force tile positions at end of ripples
7 Years Ago
Added MoveData CombatTracker now tracks movement
7 Years Ago
HealthChangeData now tracks the round
7 Years Ago
more CombatTracker wip
7 Years Ago
GameInstance now has a CombatTracker. GameInstance::ModifyHealth() now uses HealthChangeData and calls CombatTracker.
7 Years Ago
Refactored some stuff to new HealthChangeData. DamageTracker reworked to use the HealthChangeData. (any future killfeed bugs, look here <----------) Started wip CombatTracker basics.
7 Years Ago
Board / BoardView tidy
7 Years Ago
Cam test branch
7 Years Ago
Board tile ripple effect is now 1 coroutine per ring of tiles not 1 per tile
7 Years Ago
De-spam
7 Years Ago
idle board spin speed 1 -> 1.5
7 Years Ago
Tile highlights
7 Years Ago
Single colour
7 Years Ago
Tile highlighting changes
7 Years Ago
Debug log now hidden in practice
7 Years Ago
More
7 Years Ago
wip usable unit highlighting (with bugs)
7 Years Ago
added CP downward movement
7 Years Ago
Command point UI segments scale and fade out when used
7 Years Ago
Intro/ui now works in practice/test mode for dev
7 Years Ago
Tip wording
7 Years Ago
Added idle spinning mode to game camera. Camera idle spins during outcome screen. Camera input can now be locked.
7 Years Ago
More camera work
7 Years Ago
wip camera stuff
7 Years Ago
Changed tip text formatting. Few more tips.
7 Years Ago
Added space bar shortcut for emote menu
7 Years Ago
Practice crowds set to full and 20%
7 Years Ago
player areas now know about their crowd crowd attendance is set from the server sent streak value help button is now ignored when you mouseover it while turning camera
7 Years Ago
More
7 Years Ago
Crowd randomised, attendance can bet set to a percentage based on streak
7 Years Ago
Fixed ripple
7 Years Ago
Some crowd setup
7 Years Ago
merged to main
7 Years Ago
vector camera motion thing
7 Years Ago
decal motion vectors fix