userAdam Wcancel

11,281 Commits over 3,500 Days - 0.13cph!

7 Years Ago
flaoting text anim tweak
7 Years Ago
unit panels now react to change of selected unit right panel is now always hovered unit, left panel selected unit
7 Years Ago
unit UI panel test
7 Years Ago
wip voice chat
7 Years Ago
Disabled AudioManager on server, locked server FPS to 120
7 Years Ago
added stats, player.stats, player.list, game.lists server commands
7 Years Ago
added Discord button to menu screen
7 Years Ago
squad editor save button
7 Years Ago
new player records correctly get added to elo list league table UI now hides until update received when first showing, hides unused entries
7 Years Ago
Overall position now shown on league table, fixed Elo calculation lower clamping
7 Years Ago
league table preview UI now instantiates entry panels, populates with name data
7 Years Ago
Added OnLeaderBoardEntries event that fires when receiving updates from server. UILeagueTablePreview listens for it.
7 Years Ago
more
7 Years Ago
some placeholder league table UI setup
7 Years Ago
fix for league table result range disabled feedback button in Editor cus I keep clicking it by mistake
7 Years Ago
leaderboard/league entry stuff playerdatabase.resetElo server command
7 Years Ago
Leaderboard ProtoBuf
7 Years Ago
merge from main
7 Years Ago
league panel UI prefab
7 Years Ago
main test
7 Years Ago
wip elo / division / league stuff
7 Years Ago
more Elo
7 Years Ago
cursor fixes for match outcome screen and in-game escape menu
7 Years Ago
GetLeaderboardNeighboursForPlayer
7 Years Ago
PlayerDatabase now also keeps a list of players sorted by elo
7 Years Ago
PlayerRecord.AdjustMatchStats now updates player elo ratings PlayerDatabase.Stats now shows elo ratings as well
7 Years Ago
Elo tests, Kfactor tweak
7 Years Ago
Added eloRating to PlayerRecord protobuf PlayerRecord entries are now created with default Elo.StartRating value
7 Years Ago
Static class for calculating match outcome Elo ratings (expeted and resulting) Elo test script
7 Years Ago
wip attack range show
7 Years Ago
Moved attack tile highlighting logic out of AttackState and into a function of TileHighlighter that takes a Unit param
7 Years Ago
Added a new greyed out version of the normal-mode cursor, switch to greyed out cursor during opponent's turns
7 Years Ago
Searching for an online game now auto starts an AI match if there's no one else queueing. Added checkbox to menu screen, to disable this, but defaults to ticked,
7 Years Ago
added a feedback button to global UI that brings up the F7 feedback form
7 Years Ago
test
7 Years Ago
test
7 Years Ago
another test
7 Years Ago
7 Years Ago
build test
7 Years Ago
...and now on the proper branch
7 Years Ago
fixed squad editor
7 Years Ago
7 Years Ago
ValidActionsAvailable now takes a teamID to check. AI no longer sits and waits until the end of their turn when they have more command points available than actions
7 Years Ago
Tile highlighter fix for when BGQ interrupts a game Version++
7 Years Ago
version++
7 Years Ago
Back to Maps
7 Years Ago
more BGQ game interrupt fixes version++
7 Years Ago
Tile parenting/positioning fix for BGQ games being interrupted by a matchmaking game Server logging now shows team name next to connection ID for disconnects
7 Years Ago
Fixed grabber and charger not playing attack sound
7 Years Ago
AI should no longer consider 0 dmg attack targets