11,556 Commits over 3,591 Days - 0.13cph!
- Weapon definitions can now be set to not use ammo
- Picking up a weapon always equips it to slot 2
- Starter weapon set as not using ammo
- Disabled ammo drops for now
- Fxied bomb blast effect looping and not getting destroyed
- Level loading screen fix
- Increased maximum zoom height of camera
- Fixed level names on level start screen
- Mortar spawned spikeys now have a 70% chance to move towards player per chance tick instead of 90%
- Fixed level up screen issues with rebuilt player prefab
- Increased playership deceleration from 6 to 10
- Revenge now spawns 6 projectiles instead of 10
- Removed the room clear / xp floating text as it was a bit spammy
- Removed ammo type icon from weapon pickup UI and reduced size of panel
- Fix for mortar spikey NRE
- Weapon pickup UI labels now auto hide after 3 seconds when not in range
- Fixed playership scene prefab error
- Weapon crate WIP changes
- Fix for new NRE when player hits walls
- Adding a randomised pitch "ow" sound effect when player takes damage. This might get annoying until we have more than one sound.
- Reduced speed of patcher glue from 350 to 300
- Set steam appid back to FP prototypes so leaderboards will work in build
- Input is enabled immediately on splash screen and crosshair set visible
- Can still use gamepad but it's not mentioned
- Added E to equip text to weapon pickups
- Cached the UI camera lookup for pickup UI
- Changed enemies to Enemy layer
- Turret lasers no longer hit enemies
- Deleted some old scripts
- Increased chance of loot containers having ammo from 25->40 %
- Removed old UI camera creation and deleted random spaceship model files
- Turrets and other room scenery items are now added to the room spawned list so they need to be destroyed before the gates open
- Ammo boxes and weapon pickup ammo levels are now colour coded with some quick colours
- Stone is now spawned (badly)
- Started proc gen of individual island resources
- WIP ammo pickup placeholder UI
- Runtime generated worlds now clear editor-time generated worlds if present
- Basic editor scripts for world gen
- Bit of world generation refactor
- Fixed init order for island overview not displaying names
- Island overlay now only shows island name
- More world gen stuff.
- Added Islands static class.
- Bit of refactor.
- More proc gen testing setup
- Started some island layout procgen tests
- Increased chance of barrels dropping ammo from 10% to 50%
- Ammo drops now have a 20% chance to pick a random ammo type, 80% chance for a current weapon
- Implemented new stat: extra ammo per drop
- New booster item: Ammo Boost (+20 extra ammo per ammo drop)
- New temp booster model prefab/mat