userAdam Wcancel

11,556 Commits over 3,591 Days - 0.13cph!

9 Years Ago
- Added some more room debug logging with pretty colours
9 Years Ago
- Added editor-mode gate open/close debug commands to G and H keys
9 Years Ago
- Reduced gate anim controller stats to 2, fixed gate issues
9 Years Ago
- Added example prefab of how to setup a destroyable object (doesn't have visual state for destroyed/damaged though)
9 Years Ago
- Some door/gate cleanup and debug
9 Years Ago
- Halved the lifetime of cash/xp pickups
9 Years Ago
- WIP map / teleport stuff - Pressing C when playing from editor now toggles invulnerability for player - Debug info
9 Years Ago
- Fixed rotors not spinning - Updated rooms/prefabs
9 Years Ago
- Added new project version file
9 Years Ago
- Deleted project version file
9 Years Ago
- Added colored lines to scene view when in editor to show branch rooms and potential teleporter locations
9 Years Ago
- Changed the way gates/doorways are handled to work with the new DunGen changes. - All gates connected to a room should now correctly unlock when the room is cleared - Added a clickable error log message when a room has doorways with gate prefabs not defined
9 Years Ago
- Added DirectionalLight_Asteroid prefab to Factory1 scene
9 Years Ago
- Fixed error with room update tool
9 Years Ago
- Zoomed out the large map view
9 Years Ago
- Active abilities are now saved between levels again
9 Years Ago
- Timeslow shield ability tweak - Deleted Particle Playground... again ?
9 Years Ago
- Fixed loads of runtime warning spam that's started recently
9 Years Ago
- Lots of changes to room prefab building tool. Fixed stuff and should be good now.
9 Years Ago
- Deleted Particle Playground
9 Years Ago
more
9 Years Ago
- WIP (fucked) room building tool updates
9 Years Ago
- Fixed laser link damage calculation - Fixed spawned spikeys not being damageable in some conditions
9 Years Ago
- Player start position is now correctly set if a dummy is specified
9 Years Ago
- Ability tweak
9 Years Ago
- Fixed time slow shield issues, reduced cooldown
9 Years Ago
- Fixed some crates spawning with no loot
9 Years Ago
- Ability pickup UI is now blue to look different from weapons (placeholder, as usual)
9 Years Ago
- Now auto switches to basic blaster weapon when secondary weapon runs out of ammo
9 Years Ago
- Reduced ability charges to 5 - Weapon switch and boost are now correctly unlimited - Abilities are removed from bar when used up
9 Years Ago
- Ability use counters and limits - Fixed nothing working
9 Years Ago
- More ability stuff
9 Years Ago
Lotsa ability changes
9 Years Ago
- No longer start with a random ability - Crates now have a 50/50 chance to spawn a weapon or an ability pickup - Ability pickups are now correctly equipped
9 Years Ago
- Temp ability pickup UI, fixed errors from ability pickups. - Abilities drop 100% from crates for testing
9 Years Ago
- Project upgraded to 5.3.5
9 Years Ago
- WIP ability pickups
9 Years Ago
Increased range that weapons can be picked up at
9 Years Ago
NRE Fix
9 Years Ago
- Speed tweak
9 Years Ago
- Commented out camer cullign debug line
9 Years Ago
- More
9 Years Ago
- Single plasma turret tile - More room work - More gameplay tweaks, reduced spawn budgets
9 Years Ago
- Lots of stuff.
9 Years Ago
- Buzzsaw works how it first did again
9 Years Ago
- Death row changes
9 Years Ago
- Projectile fix - Made laser link better
9 Years Ago
- Added multiple exits to rooms
9 Years Ago
- Changed camera offsets from -135 to -190 so the camera sits slightly further to the bottom of the ship
9 Years Ago
- Added FactoryRoomK - Patchers fire less per burst - Tools now auto save scene after updating prefabs instead of prompting to save