userAdam Wcancel

11,277 Commits over 3,500 Days - 0.13cph!

9 Years Ago
- Gamepad fix
9 Years Ago
- More
9 Years Ago
- Tap to fire experimenting
9 Years Ago
- Changed EnemyBomb to have Start and End scale multipliers
9 Years Ago
- Bomb scales in
9 Years Ago
- Added EnemyBomb script to adjust bomb glow layer and flash it increasingly fast
9 Years Ago
- Reduced camera shake for real this time
9 Years Ago
- New enemy ability: Revenge - Increased size of enemy ability name text
9 Years Ago
- Patcher movement changes
9 Years Ago
- Patcher fire cooldown reduced - Camera shake reduced some more for enemy explosions
9 Years Ago
- Increased speed of Spikeys
9 Years Ago
- Blah
9 Years Ago
- More level pruning
9 Years Ago
- More xp stuff
9 Years Ago
- Steam leaderboards stuff
9 Years Ago
- Levelup screen can now handle multiple level ups in a row
9 Years Ago
- Player model rotates depending on item selected
9 Years Ago
- Item description text change
9 Years Ago
- Added a new placeholder plug B prefab, slightly larder and diff colour
9 Years Ago
- Added new plug item: Plug of Renewal. 20% chance to renew a shield block each time you clear a room - Added a plug starter item and added plug to slots - Some equipment bug fixes
9 Years Ago
- Items are now equipped from reward screen - Hovering over a reward now shows how the item looks on player preview model - Reworked the way starter items are equipped
9 Years Ago
- Equipment fixes
9 Years Ago
- More reward stuff
9 Years Ago
- Item selection screen now compares current item against any existing item
9 Years Ago
- Reduced chance and duration of spikeys stopping
9 Years Ago
- Removed debug define
9 Years Ago
- More item reward screen stuff
9 Years Ago
- Fixed projectile impact not triggering on enemies - WIP reward item selection - ItemDatabase can now return a random, non-weapon item
9 Years Ago
- BaseMovement can now be set to not rotate towards movement direction - Disabled it for Spikeys to fix rotation glitch
9 Years Ago
- BaseMovement now takes the object's radius into account
9 Years Ago
- Renamed scene and references - Added a booster item
9 Years Ago
- Items can now spawn gameplay items that get attached to the player and removed with item
9 Years Ago
- Improved the way items are sucked in
9 Years Ago
- Added Collect Range stat and item modifier - Increased damage range of bombs
9 Years Ago
- More stat modifier defines
9 Years Ago
- New enemy ability: Martyrdom - Added a placeholder enemy bomb prefab, pulse effect, and explosions
9 Years Ago
- Removed SECTR asset as it was never used
9 Years Ago
- More purging
9 Years Ago
- Purging / cleanup
9 Years Ago
- Commenting to track which stats I've implemented
9 Years Ago
- Ability cooldowns can now be overrided to be modified by item modifiers - Boost ability cooldown overriden to be modified by items
9 Years Ago
- Stats cleanup, default values
9 Years Ago
- Item tests
9 Years Ago
- Item stat modifiers now stack and calculate correctly
9 Years Ago
- More item / stats work
9 Years Ago
- More item stats work
9 Years Ago
- Merged stat groundwork to main
9 Years Ago
- Merged from main
9 Years Ago
- Branched for WIP item/stat modifiers and bonuses
9 Years Ago
- Player damagestate anim layer now gets turned on when < 3 health