userAdam Wcancel

11,556 Commits over 3,591 Days - 0.13cph!

9 Years Ago
- WIP "good room to spawn a speed boost in" finder code
9 Years Ago
- Added current room name and level seed to F2 level stats menu
9 Years Ago
- Unfuck
9 Years Ago
- shader tidy
9 Years Ago
- Branched for gameobject tests
9 Years Ago
- Moved simplelod
9 Years Ago
- Cappeds shield drop bonus chance to 20%
9 Years Ago
- A succesfull roll to drop a Shield now only has 20% chance to actually drop if the player is at full shields. Instead, it has an 80% chance to increase the bonus chance of a shield dropping next time. Basically, less chance of dropping a shield at full shields, bonus chance builds up so there's a higher chance of getting a shield drop when you actually need one. - Reduced all enemy shield drop basic chances from 5% to 2%
9 Years Ago
- Shields will no longer be collected if you're already at max shields - BaseCollectable can now be overriden to decide if it should be collected and SuckIn script checks it
9 Years Ago
- SimpleLOD
9 Years Ago
- Added new build to Spaceshooter folder
9 Years Ago
- Deleted old spaceshooter folder
9 Years Ago
- Weapons are now automatically made the active weapon when you buy them - New saves default to having 1 nut to spend at the shop in town - The mission reward screen in town now notifies you everytime you return to town with spare nuts
9 Years Ago
- Splash and title screens updated with BG and logo
9 Years Ago
- Scriptable object definitions for modular item model system. Definitions only. Doesn't do anything yet
9 Years Ago
- Added Room and RoomSpawner components to the current Ice Cave rooms - Removed some junk from SpawnLocation - Added Ice Cave enemy pack - Started Ice Cube harvester gameplay code - Rebuilt Ice Cave prefabs
9 Years Ago
- Mission lockoffs
9 Years Ago
- Plasma collider tweak
9 Years Ago
- Stopped basic blaster projectiles going through everything!!!!
9 Years Ago
- Reduced camera shake on starting weapon
9 Years Ago
- PM testing
9 Years Ago
- Playmaker stuff
9 Years Ago
- Custom playmaker action test, animation state toggling
9 Years Ago
- Added PlayMaker
9 Years Ago
- Rooms can now have a chance to override the level's enemy pack with their own specific one
9 Years Ago
- Mortar launchers can now be set to target a specific location other than the player or themselves. - More arena test work
9 Years Ago
- Ripped out more unusued scripts/ui/folders/everything
9 Years Ago
- Time arena test/rough wip
9 Years Ago
- Enemy ability picker can now be forced to pick a specific ability
9 Years Ago
- Fixed mortar spikey layer issue
9 Years Ago
- Warning ring mesh generated by DangerMarker set to not cast/receive shadows
9 Years Ago
- Missions are now passed the mission SO to their Init function - Added new SO def type for time based missions - TimeObjective now successfully completes on survival
9 Years Ago
- WIP new mission type: timer
9 Years Ago
- Sinewave movement tests - Can now press space on mission select screen to roll/start
9 Years Ago
- MortartLauncher can now be set to to player or own position as target center. Added a minimum radius range so it can be set to avoid launching onto itself ;)
9 Years Ago
- Some BaseProjectile refactor, deleted some old scripts
9 Years Ago
- Changed more stuff from Bolts to Nuts
9 Years Ago
- Renamed bolts to nuts in code, changed UI
9 Years Ago
- Extended BaseLauncher to MortarLauncher and deleted test mortar launcher code - MortarLauncher can now have a random radius around target position - Marker tweaks
9 Years Ago
- Mortar can now attach/detach entities to it
9 Years Ago
- Fixed a bug with Entities taking damage when they're disabled
9 Years Ago
- Mortar launcher now controls height and speed of it's mortars
9 Years Ago
- More mortar/launchers testing
9 Years Ago
- Danger marker cleanup
9 Years Ago
- DangerMarker can create a ring mesh of any radius and thickness, with any number of sides. - Added marker prefab and material
9 Years Ago
- Updated appid - WIP danger markers
9 Years Ago
- More mortar code tests
9 Years Ago
- Mortar WIP and tests
9 Years Ago
- Bolts now drop in levels off enemies and crates (2% chance per lootdrop for now)
9 Years Ago
- FIxed bug where currency not displayed correctly with new save