userAdam Wcancel

11,556 Commits over 3,591 Days - 0.13cph!

9 Years Ago
- WIP refactoring of Equipment handling - Ripped out loads more now unused stuff
9 Years Ago
- Launchers can now be set to be manually ticked - Launchers are now set to manual tick when they're init'd from a WeaponSO
9 Years Ago
- More
9 Years Ago
- Branching for WIP weapon/item improvements
9 Years Ago
- Added initial scriptable object classes for Items and Weapons
9 Years Ago
- Factory1 set to randomise seed again
9 Years Ago
- Scaled playership size from 1 to 1.3
9 Years Ago
- Camera zoom is capped to -250 for M/K
9 Years Ago
- Test 2
9 Years Ago
- Repo test
9 Years Ago
- New camera shake implementation - Added camera shake to player weapon firing - Replaced old shakes with new shakes everywhere else
9 Years Ago
- Camera lerpspeed is now 10 (same) for gamepad and increased to 50 for M/K - Added a deadzone to outter circle of screen for camera extending with M/K
9 Years Ago
- Title change
9 Years Ago
- Player deceleration tweak (4.5->6)
9 Years Ago
- Town scene cleanup
9 Years Ago
- Camera work for M/K mode
9 Years Ago
- Refactored camera code to make it easier to change behaviour based on input method
9 Years Ago
- Even more UI elements now use the auto toggle UI prompt functionality
9 Years Ago
- Changed Space Bar prompt text to Space Bar instead of just Space so thickos don't get confused by being in space and pressing a space bar
9 Years Ago
- Control select screen rewording
9 Years Ago
- Controls help panel in Town now reflects the current control scheme
9 Years Ago
- Shop can be exited with M/K
9 Years Ago
- Mouse cursor is now set as soon as M/K input is chosen at splash screen
9 Years Ago
- Options screen now works with mouse and has correct prompts based on input type - Escape can now close the options menu (instead of just opening) in either control config
9 Years Ago
- Merged back to main
9 Years Ago
- Removed more debug forcing before meging back
9 Years Ago
- Uncommented some code from testing
9 Years Ago
- Added a crosshair curstor to M/K mode - Disabled light cookie for aiming laser in M/K - Disabled aiming laser in M/K - More M/K tweaks
9 Years Ago
- Aiming laser now ends at cursor position and passes through everything when in M/K input mode - Input controllers now set the global control type in their init
9 Years Ago
- Branched for more aiming/control work
9 Years Ago
- Split gamepad/kbmouse Poll functions to seperate classes - PlayerShip now adds correct control component at startup based on chosen input type - Changed the way mouse aiming is handled, now more accurate, less shit. - Bit of PlayerShip code purge
9 Years Ago
- Fixed aiming laser bug, moved the code from coroutines to update - Yeseterday's changes from p1
9 Years Ago
- Level exit portal now has keyboard prompts and can be used with Space
9 Years Ago
- Creeper enemy basic test
9 Years Ago
- Fixed bug with player weapons not correctly reload ticking when fire isn't held
9 Years Ago
- Feedback reporter now prefixes reports with the current contol method
9 Years Ago
- Ability bar button text now displays the correct input button/press text, depending on current input type.
9 Years Ago
- Feedback tool buttons now work with mouse, added prompt toggles.
9 Years Ago
- Added UI input prompt toggles to all town button/interactions
9 Years Ago
- Added UI script that will toggle specified UI elements based on current input method (mk/gamepad) - Added it to Title screen button prompts
9 Years Ago
- Alcohol pump mission now set to show objective arrows after they've been discovered once
9 Years Ago
- Aclohol pump mission placeholder text and disabled location arrows
9 Years Ago
- Setup alcohol pump placeholder as a BaseEntity and mission object - Alcohol pump mission now works - Removed alcohol cloud from pump prefab so it doesn't dissapear when you destroy the pump :) - Added a linear asteroid dungeon archetype - Rebuilt asteroid tileset prefabs
9 Years Ago
- Fixed movement speed modifier that would make the player incorrectly increase in speed after all modifiers expired
9 Years Ago
- New mission SO - Reduced level length of new mission flow
9 Years Ago
- Asteroid tileset scene
9 Years Ago
- Added a placeholder alcohol pump goal ropom to asteroid tileset - Rebuilt asteroid tileset prefabs - Added a new flow for pump mission - Made a placeholder alcohol pump mission prefab - Tidied up Tileset folders
9 Years Ago
- Added a placeholder start screen before titlescreen, for selecting control type (defaults to gamepad in editor)
9 Years Ago
- Lowered spawn budget in beer tap room - Rebuilt factory prefabs
9 Years Ago
- Is/Was pressed bug fix