userAdam Wcancel

11,274 Commits over 3,500 Days - 0.13cph!

9 Years Ago
9 Years Ago
9 Years Ago
- Slight refactor of projectiles
9 Years Ago
- Graphics options - Graphics default to medium
9 Years Ago
- Less Fantastic quality profile
9 Years Ago
- Quit button highlights to red
9 Years Ago
- Merged graphics options and escape/options menu UI to main
9 Years Ago
-Done
9 Years Ago
- more
9 Years Ago
- Options progress
9 Years Ago
- ControllerNavigation now sends action1/action 2 button presses - UIScreenBase now handles interacting with it's screen UI elements
9 Years Ago
- New UI code for base screen and interactable elements now work with new ControllerNavigation component - More WIP options screen UI
9 Years Ago
- Added ControllerNavigation component for gamepad up/down/left/right with repeat time/delay etc as I've pasted the same code about 100 times now
9 Years Ago
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9 Years Ago
- Shader/image effects level is now saved and automatically applied to all cameras/scenes
9 Years Ago
- Moved vignette/analogue tv from high to medium
9 Years Ago
- Shader/image effect quality settings - Tons of meta files ?
9 Years Ago
- Excluded some cheat stuff from build
9 Years Ago
- Fix for the resolution reverting to 720p
9 Years Ago
- Added a shittier quality profile
9 Years Ago
- Added Space Runts
9 Years Ago
- shop panel tweak
9 Years Ago
- Shop help panel change
9 Years Ago
- Enemies start using abilities from the first level not the second now
9 Years Ago
- Put boss back to 3rd mission again ;)
9 Years Ago
- Dulled down the flash hit effect on TT
9 Years Ago
- Stuff
9 Years Ago
- TT mission now ends correctly
9 Years Ago
- Player pos fix
9 Years Ago
- Added shaders to settings
9 Years Ago
- Turretts typo fix in mission tracker
9 Years Ago
- Added anim event to launcher eject anim for when anim for camera shake - Reduced size of TT's projectile
9 Years Ago
- Moved the boss to the 2nd mission so people can try it out more easily
9 Years Ago
- TT boss fight fixes
9 Years Ago
- WIP launch sequence
9 Years Ago
- Increased LootContainer's shield drop chance to 7%
9 Years Ago
- Bosses are now only generated on the 3rd mission of an area, so there'll be a boss fight after every 2 normal missions, through all the areas. - Added BOSS text to mission generation screen to show the third mission will be a boss fight
9 Years Ago
- 3rd and 5th missions of an area are now boss fights, rest are normal
9 Years Ago
- Reorganised mission scriptable object folder to split normal missions from boss missions. (still under seperate Area folders)
9 Years Ago
- Rebuilt prefabs - Increased speed of spikey thing - Added an OnDestroyEntityAnimation which can be used to trigger entity state changes/animations on a list of entities when the obejct gets destroyed - Changed beertap room fight so wall turrets spawn after each tap is destroyed
9 Years Ago
- Object pooler just always returns a new object for now
9 Years Ago
- Updated prefabs - Halved the health of beer taps
9 Years Ago
- Turnspeed 20->15
9 Years Ago
9 Years Ago
- Increased player turn speed from 10 to 20
9 Years Ago
- moved time slow shield to left trigger while it's temp forced unlocked
9 Years Ago
- Added a help panel when returning to town for the first time after a mission, pointing out shop and next mission
9 Years Ago
- Shope tweaks
9 Years Ago
- beertap wall turrets share a single, room filling spawner. Broke the prefabs on them so that the prefabs keep their own regular spawner.
9 Years Ago
- Added gates to beer tap room - RoomSpawner now knows when a room has been cleared of it's spawned enemies - Added RoomLockin script that shuts any doors in a room until the room is cleared - Deleted my old placeholder gate - Beertap rooms and RoomA are now lockin rooms (100% chance for now)