userAdam Wcancel

11,556 Commits over 3,591 Days - 0.13cph!

9 Years Ago
- Room culler now enables any outdoor lights in any rooms connected to the current room (as well as the current room itself)
9 Years Ago
- Laser link cooldown increasd to 25 seconds, duration decreased to 7 seconds
9 Years Ago
- Set Laser Link cooldown to 15 seconds
9 Years Ago
- Laser link now does % health every damage tick - Added hit effect to laser link
9 Years Ago
- Changed my mind. Laser Link laser now deactivates when no LOS to player, resums when LOS back. - Decreased Laser Link range from 1000 to 800
9 Years Ago
- Seperated the laser from remote object for laser link - Laser link remotes now stop at walls and laser performs LOS and stops at walls - Laser link now does damage (currently instant death, needs DOT)
9 Years Ago
- More Laser Link player ability work - Added StopMovement() to BaseProjectile and they can now be flagged to stop moving when they hit something - Added AABB collider check function to MiscUtils
9 Years Ago
- branched WIP reflection probe changes
9 Years Ago
- Started Laser Link player ability
9 Years Ago
- Set a propper cooldown on Barricade (15 secs atm)
9 Years Ago
- rough barricade ability test
9 Years Ago
- Outdoor/indoor lighting toggling now works with new room culling system again
9 Years Ago
- Refactored, optimised new room culling code
9 Years Ago
- WIP outdoor building proxy stuff - More WIP level culling - Disabled controller rumble in editor again
9 Years Ago
Merge to main
9 Years Ago
- Minimap works again with new room culling
9 Years Ago
- Branched and WIP new room culling
9 Years Ago
- Timeslow shield layer changed to IgnoreRaycast so player aiming laser doesn't hit it - Globally reduced the hit effect flash
9 Years Ago
- Abilities are no longer auto equipped if the player already has one equipped from the same category
9 Years Ago
- AbilityButton tidy up
9 Years Ago
- Death Row now has a reduced cooldown of 0.1s if you hit anything with it, upto a max of 3 shots in a row, before resetting to full cooldown - Death Row is now less opaque when you miss to make it more obvious when you will have a reduced cooldown
9 Years Ago
- ability Use functions are now passed a reference to the ability button/cooldown that activated it
9 Years Ago
- Added controller rumble and sound effect to Death Row
9 Years Ago
- Death Row: Added placeholder impact effect and increased radius
9 Years Ago
- more deathrow. nearly there
9 Years Ago
- wip Death Row ability
9 Years Ago
- More reaper bro changes.
9 Years Ago
9 Years Ago
- More experimenting
9 Years Ago
- More ability stuff
9 Years Ago
- EntityTracker changes. Can also now return nearest active enemy at a location, within a distance. - More reaper bros
9 Years Ago
- AIFollowMovement component now copies the movement values of target properly - Added functions to BaseMovement to get the current max accel/speed, taking into account any modifiers - More Reaper Bros wip
9 Years Ago
- Reaper Bros experimenting - BaseMovement can now be set to ignore collision - Added an AI follow component that makes a BaseEntity follow a target and can copy it's BaseMovement behaviour -
9 Years Ago
- LootDrop and LootTable components can now handle ability pickups. - Added 2% chance for enemies to drop abilities and 5% for crates. (This is temporary, need to move to a more calculated distribution of ability drops, probably)
9 Years Ago
- Reworked pickup/collectable functionality to be more generic - Ability pickups can now be... picked up - Ability bar now auto reloads whenever a new skill is collected (can't manually swap/control it yet though)
9 Years Ago
- Set trigger colliders for rooms, lockins, turrets to IgnoreRaycast layer and removed a bunch of layers from the player aiming laser so it doesn't hit invisble stuff
9 Years Ago
- Removed blast radius from missiles and increased the max turn speed they can increase to from 8 to 11 (starting at 0.5, over 3 seconds)
9 Years Ago
- Started ability pickup. Added stuff to pick and spawn a random, not discovered ability as a pickup. - Correctly set the missile blast radius on missiles so they explode whenever in range of player - Now only start with speed boost ability
9 Years Ago
- Control clean basic cleanup
9 Years Ago
#ifdef'd out vibration function when in editor
9 Years Ago
- Added save game wipe tip to title
9 Years Ago
- Added an "available" list of abilities to AbilityList that tracks which abilities the player has found/unlocked for use this life - Changed some ability IDs
9 Years Ago
- New lives start with max shields (3) instead of 2
9 Years Ago
- Map UI tip fix
9 Years Ago
- Reduced chance of laser room J spawning - New prefabs as it keeps saying they're changed
9 Years Ago
- Updated InControl and made everything work again
9 Years Ago
- Fixed a new bug with abilities not doing the correct amount of damage when firing a projectile - Fixed boomerang not doing damage
9 Years Ago
- Boomerang cooldown set to 7 seconds - Time slow shield cooldown set to 7 seconds
9 Years Ago
- Fixed bug with abilities starting on cooldown when first assigned
9 Years Ago
- Added a new Speed Boost ability, grants 50% speed/accel for 5 seconds, 15 sec cooldown. - Movement modifiers are no longer capped at 100% - Added a new ability category, Speed -