userAdam Wcancel

11,556 Commits over 3,591 Days - 0.13cph!

9 Years Ago
- Camera changes: Camera will now only go higher when there's enemies around, not dip back down. When no enemies remain, 5 second timer before camera lowers to default position. Fixed a bug where the player's own position was included in entity position tracking list.
9 Years Ago
- Increased chance of shield drops across all enemies/turrets/barrels - Added missing lootdrop/loottable components to some turrets
9 Years Ago
- Sort order of loading screen
9 Years Ago
- Rotating turrets now have 50% chance to rotate in either direction
9 Years Ago
- EntityAnimation now broadcasts a message when it BaseEntity is activated or deactivated - Laserbeam turrets now flash when activating and don't hurt the player until they're fully armed
9 Years Ago
- Fixed Booze Burner flamethrower effect kicking off everytime a room is activated
9 Years Ago
- Added OnHealthEntityAnimation to toggle different entity animations based on varying health values of a BaseEntity - Reworked the Beertaps goal room. Turrets now spawn at 90 and 60% tap health and all taps share a combined health. - Rebuilt prefabs/tileset
9 Years Ago
- Set player ship min map marker back to blue, and larger.
9 Years Ago
- Fixed weapon anchor error
9 Years Ago
- Added a placeholder loading screen when starting a mission
9 Years Ago
- Playership now uses same minimap marker setup as everything else
9 Years Ago
- Model post processor now sets material name setting - 138 materials that got generated as a result
9 Years Ago
- Fixed the 1 pixel border on death screen
9 Years Ago
- Steam app id
9 Years Ago
- Added BaseEntityCollider script that can be used to forward hit messages to the owning BaseEntity, so a single BaseEntity can have multiple hit colliders - Both ends of the LaserLink can now receive damage
9 Years Ago
- Bouncers now show their own name instead of Booze Burner
9 Years Ago
- Fixed Money Bags enemy ability. It now sets the entities loot table to have 100% chance to drop cash (and doubles the cash value)
9 Years Ago
- more laser link wip testing
9 Years Ago
- Enemies no longer show on minimap
9 Years Ago
- Player is now blue on minimap - Collect mission objectives are now shown on minimap as larger yellow dots - Increased size of enemy minimap markers - The smaller minimap view is now zoomed out further so you don't have to check the full size map as often - Mission objects now get added to their rooms RoomSpawner tracking
9 Years Ago
- BaseEntity can now set if it has a mini map marker and colour - Loot is no longer shown on the minimap
9 Years Ago
- Minimap markers are now only set visible the first time a player enters a room - RoomSpawner now has separate lists of enemies and non-enemy entities that it spawns (and a combined list)
9 Years Ago
- BaseEntities now have a ref to their minimap marker and markers are disabled by default (they don't get enabled at all....yet)
9 Years Ago
- Room culling/toggling optimizations and now correctly toggles rooms when going back
9 Years Ago
- Merged in 1st pass at room culling
9 Years Ago
- More
9 Years Ago
- WIP level culling
9 Years Ago
- Quick room toggle test (commented out)
9 Years Ago
- Enemies and loot crates are now parented to their spawning room
9 Years Ago
- Disabled enemy chatter speech bubbles for now - Gameobjects that get swapped in for old ones using LevelBuild_Spawn script now get parented to the previous objects parent. So they get grouped to the rooms
9 Years Ago
- Mouse cursor visiblity is now toggled with F4 UI
9 Years Ago
- Added level debug UI from shelf to main, press F4 to toggle room slider
9 Years Ago
- Sectr testing branch.
9 Years Ago
- Added SECTR Complete from asset store, ready to try integration with DunGen
9 Years Ago
- Room minimap geometry no longer casts or receives shadows
9 Years Ago
- Rebuilt prefabs to update hatch links to new laser turret
9 Years Ago
- Remade lost commit
9 Years Ago
- Changed the way minimap rendering works - Room now builds it's own minimap object at runtime, combining all it's collision/map data - Rebuilt prefabs
9 Years Ago
- Rename
9 Years Ago
- At levelgen init, Level component now calculates the extents for the whole level, from all of it's rooms extents
9 Years Ago
- Disabled the outline effect on minimap which (I think) does nothing
9 Years Ago
- Reduced size of trigger collider in room J - rebuilt prefabs
9 Years Ago
- Added feedback reporting in town to Space game
9 Years Ago
- Added a simple scale anim to feedback banner in town and changed the colour to be different to other town interactables
9 Years Ago
- Feedback form now always gives input field focus - Feeedback form now multiline - Stopped some old keybinds triggerering shit when typing certain letters in feedback tool
9 Years Ago
- bit more
9 Years Ago
- WIP feedback hut
9 Years Ago
- More stuff needed for feedback tool
9 Years Ago
- Added steamworks library stuff
9 Years Ago
- Blog build of shooter