userAdam Wcancel

11,277 Commits over 3,500 Days - 0.13cph!

2 Years Ago
Removed some unused code, prep for detecting target location type
2 Years Ago
some more cleanup
2 Years Ago
wip refactor
2 Years Ago
Added new pet specific idle state. Back away in idle state too.
2 Years Ago
Refactor the back away code so that it can be used in multiple states
2 Years Ago
Only allow teleport or back off if target is owner.
2 Years Ago
Added max control distance, load default AI state when out of it.
2 Years Ago
Set pet command max distances
2 Years Ago
merge from main
2 Years Ago
tweaks to AIZ and navmesh for small/large oilrigs
2 Years Ago
basic backup/move out way functionality
2 Years Ago
Fix pet bar size after merge from main
2 Years Ago
teleport tweaks
2 Years Ago
merge from main
2 Years Ago
Rotation improvement
2 Years Ago
teleport + pathing improvements.
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
updated copyright
2 Years Ago
merge from live_main
2 Years Ago
anim setup wip
2 Years Ago
merge from main
2 Years Ago
switched other states to use path nav.
2 Years Ago
cached path following fixes and tweaks
2 Years Ago
wip NavMeshPath nav mode setup, rotation fixes, update path less frequently at longer distances.
2 Years Ago
merge fix
2 Years Ago
merge from main
2 Years Ago
some refactor, codegen
2 Years Ago
teleport fixes
2 Years Ago
always test both navmesh layers and prefer the one with the shortest path
2 Years Ago
direction fix
2 Years Ago
improvements/fixes for manual path following & switching
2 Years Ago
merge from main
2 Years Ago
manual path following test
2 Years Ago
cherry pick 6847
2 Years Ago
▆▌▅▍▇▄▌ ▊▌▊ ▌▊▇█▆▍▅▌ ▍▄▊▇▍█▉
2 Years Ago
more
2 Years Ago
scene
2 Years Ago
navmesh/area type switching wip tests
2 Years Ago
merge from main
2 Years Ago
cherry pick 6842
2 Years Ago
█▅▄▇▍ █▌██▉▄▊ ▄▉▋▌▊▉▊ █▉▉▌█▌
2 Years Ago
merge from live_main
2 Years Ago
▇▆▄▉▇▍▌▊ ▇█▍▇▍▋▊ ▄▅█▆▆▌, ▉▆▉▍▇▅ ▉▋ ▌▊%
2 Years Ago
merged 6837 (6739_unity_upgrade) branch to 6739 (last live commit) to make this branch up to date with release branch and not the latest on main (which was all the wip stuff)
2 Years Ago
merge from main
2 Years Ago
re-enabled other monuments in scene
2 Years Ago
Setup puzzlereset to trigger main NPC respawns again
2 Years Ago
respawns
2 Years Ago
reapply rotation