11,277 Commits over 3,500 Days - 0.13cph!
Removed some unused code, prep for detecting target location type
Added new pet specific idle state. Back away in idle state too.
Refactor the back away code so that it can be used in multiple states
Only allow teleport or back off if target is owner.
Added max control distance, load default AI state when out of it.
Set pet command max distances
tweaks to AIZ and navmesh for small/large oilrigs
basic backup/move out way functionality
Fix pet bar size after merge from main
teleport + pathing improvements.
switched other states to use path nav.
cached path following fixes and tweaks
wip NavMeshPath nav mode setup, rotation fixes, update path less frequently at longer distances.
always test both navmesh layers and prefer the one with the shortest path
improvements/fixes for manual path following & switching
manual path following test
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navmesh/area type switching wip tests
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merged 6837 (6739_unity_upgrade) branch to 6739 (last live commit) to make this branch up to date with release branch and not the latest on main (which was all the wip stuff)
re-enabled other monuments in scene
Setup puzzlereset to trigger main NPC respawns again