userAdam Wcancel

6,292 Commits over 2,314 Days - 0.11cph!

1 Year Ago
More conversion wip
1 Year Ago
Implement the same hammer highlight effect as regular building blocks when targetting upgradables. Show red if the upgrade is blocked.
1 Year Ago
Remove graphics.quality
1 Year Ago
Added some placeholder quality level functions to TerrainTexturing so I can remove global quality level going forwards. Return no quality change for now. Need to figure out which quality settings will need to be monitored for change here still.
1 Year Ago
...and EnforceShadowDistanceBounds
1 Year Ago
Remove old shadow distance
1 Year Ago
Bunch of texture streaming related setup/rework. Rewored AdjustTextureStreamingBudget() to take budget directly from convar. Added streaming budgets to presets. Fixed bug with preset editor and non-UI linked convars.
1 Year Ago
Merge from simple_upgrade
1 Year Ago
Can't upgrade after recent damage
1 Year Ago
Fixing branch name typo because I can't live with it.
1 Year Ago
Bunch of shadow cascades and distance related stuff.
1 Year Ago
Merge from simple_upgrade
1 Year Ago
Fix cancel radial menu appearance behaviour for upgradables. Fix the pre-existing missing icon error message.
1 Year Ago
Merge from main
1 Year Ago
Percentage based shadow distance. Still enforcing previous shadow distances based on cascades for workarounds.
1 Year Ago
Code gen
1 Year Ago
Merge from main
1 Year Ago
Merge from simple_upgrade
1 Year Ago
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1 Year Ago
Merge from simple_upgrade
1 Year Ago
Merge from main
1 Year Ago
Menu improvements. Additional RPC checks. Some refactoring.
1 Year Ago
Add an alternate render method
1 Year Ago
Upgradable items can now alternatively use the upgrade item as upgrade cost, instead of the item ingredients. High externall walls and gates use the upgrade item as cost.
1 Year Ago
Merge from simple_upgrade
1 Year Ago
Check item blueprint is unlocked.
1 Year Ago
Merge from main
1 Year Ago
Automatically setup temporary approved skins with correct item names. Bunch of debug log cleanup.
1 Year Ago
mp5 temp fix
1 Year Ago
Merge from main and restore graphics options UI after conflict
1 Year Ago
Manifest
1 Year Ago
Force a code gen
1 Year Ago
Merge from main
1 Year Ago
Merge from simple_upgrade
1 Year Ago
Restore child entities. Allow gates with locks to be upgraded again, copy the lock across instead.
1 Year Ago
Merge from simple_upgrade
1 Year Ago
Call AttachToBuilding
1 Year Ago
Merge from simple_upgrade
1 Year Ago
set ID
1 Year Ago
Merge from simple_upgrade
1 Year Ago
Pool for menu options
1 Year Ago
Fix compile error in none.
1 Year Ago
Remove some randomly added Usings
1 Year Ago
Remove redundant check
1 Year Ago
Additional checks
1 Year Ago
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1 Year Ago
Merge from main (keeping main changes to external wall prefabs)
1 Year Ago
Remove now uneeded sound defs.
1 Year Ago
Fix double ifdef
1 Year Ago
Refactor to remove duplication.