userAdam Wcancel

6,568 Commits over 2,376 Days - 0.12cph!

1 Year Ago
Merge from main
1 Year Ago
scene
1 Year Ago
scene
1 Year Ago
More containers. Manifest.
1 Year Ago
Added function to get the best storage area for a given item, based on size and remaining space. Try storage areas in a random order. Added function to get the available remaining storage volume of a storage area. No longer over-fill storage areas.
1 Year Ago
Attempt to place loot in descending size order. Function to order loot by size.
1 Year Ago
Added and assigned what icon
1 Year Ago
Functions to calculate the total storage volume available, and the total storage volume required for a list of loot
1 Year Ago
ServerInit. Nicer placement.
1 Year Ago
Fixes
1 Year Ago
Prefab and settings tweaks
1 Year Ago
Pick a random area for each item. Areas can now be offset. Random offset per item.
1 Year Ago
Move more stuff to DoPrepare. Some inital runtime stuff.
1 Year Ago
Initial prefab setup
1 Year Ago
Offset item positions
1 Year Ago
More debug drawing
1 Year Ago
Some hackweek as fuck wip code/tests
1 Year Ago
Bunch of WorldModel DoPrepare precalculations including largest dimension and collision based bounds. Functions for aligning an object based on largest and 2nd largest dimensions. Can now determine all items in the most "sensible" orientation: largest dimension sideways then 2nd largest upwards. Bunch of supporting code. Test functions to spawn all items with world models in a scene. Debug rendering of bounds and directions.
1 Year Ago
Manifest update for new items. Egg icon.
1 Year Ago
Setup 8 pie types: Items, recipes, pie VM settings. Added them to recipe list.
1 Year Ago
Linked chicken pie output item to chicken pie recipe. Added Brea recipe/item.
1 Year Ago
Test item tweak
1 Year Ago
Don't start attacks or hazzards when dead
1 Year Ago
Zero the Y when calculating look forward
1 Year Ago
Added a cooldown timer for the main triggered attack, use regular attack when on cooldown.
1 Year Ago
Setup hiss anim state, trigger it.
1 Year Ago
Add a regular attack, starts after the initial hazard trigger attack and continues while a player is in range.
1 Year Ago
Attack (placeholder) sound and events.
1 Year Ago
Better LOD settings
1 Year Ago
Trying out some UI to show event has triggered and reaction time. Warning hissing. Increase turn speed.
1 Year Ago
Audio. Alert tick interval.
1 Year Ago
Codegen/manifest to get bet branch working again
1 Year Ago
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1 Year Ago
Actually assign the hit anim...
1 Year Ago
Setup snake hit state and triggers. Added client hurt rpc.
1 Year Ago
Setup extra anim state between alert and idle. Animitor tweaks.
1 Year Ago
Merge from main
1 Year Ago
Compile fixes
1 Year Ago
Auto refresh item lists when convar changes
1 Year Ago
Admins can now toggle displaying hidden items in F1 menu. Added ItemDefinition.Hidden() which includes admin and new convar check. Added admin.show_hidden_items convar.
1 Year Ago
Don't show placement guide and mount option for backpacks if they have contents (already couldn't actually place them, so just a visual fix) Taking a backpack off a weapon rack will equip it if you don't have one equipped already. Maintain previously requested shield behaviour.
1 Year Ago
Merge from main attempt 2
1 Year Ago
Snappier death anim transition. Don't continue turning to face player when we're dead.
1 Year Ago
Delay removing snake when it dies. Play death anim. Setup death anim state.
1 Year Ago
Increase health, remove more debug.
1 Year Ago
Snakes will keep re-attacking on a timer if a player stays in range after triggering the QTE the first time. Removed log spam.
1 Year Ago
Potential barricade unlock fix
1 Year Ago
Pivot, increase turn speed.
1 Year Ago
Reset alert state when no players nearby, snake returns to idle visually.
1 Year Ago
Snappier attack response