userAdam Wcancel

11,277 Commits over 3,500 Days - 0.13cph!

2 Years Ago
UI fixes
2 Years Ago
cherry pick 74049
2 Years Ago
fixing
2 Years Ago
subtract merge from main
2 Years Ago
Disable harness requirement for taming during dev
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
Fix NRE when pets die
2 Years Ago
merge from pets main
2 Years Ago
telelport for unreasonable path distance vs distance
2 Years Ago
Cache door navmesh obstacle and toggle it with door open status
2 Years Ago
monument navmesh gen tool test
2 Years Ago
merge from main
2 Years Ago
Updated untamed AI design.
2 Years Ago
Fixed dogs not having a flee state. Added an error log for when a brain tries to change to a state that's not in the state dictionary.
2 Years Ago
merge from main
2 Years Ago
merge from brain_refactor2
2 Years Ago
client/server compile fixes
2 Years Ago
merge from navswitch
2 Years Ago
merge from pets main
2 Years Ago
cherry pick cast fix
2 Years Ago
reapply
2 Years Ago
Fix incorrect cast
2 Years Ago
Added harness item mod. Harness is now required to tame.
2 Years Ago
placeholder harness item, manifest.
2 Years Ago
Added inital pet inventory/container
2 Years Ago
merge from pets main
2 Years Ago
merge from brainrefactor merge
2 Years Ago
merge from main
2 Years Ago
merge from brain_refactor
2 Years Ago
merge from brain refactor
2 Years Ago
clean up
2 Years Ago
merge from main
2 Years Ago
merge from brain refactor merge fixes
2 Years Ago
Added a tool to add and setup MonumentNavMesh script and settings in a monument scene, then save the scene and run SceneToPrefab on it.
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
bit of refactoring
2 Years Ago
Reset any Navigator update delay when brain changes state
2 Years Ago
Can now set an update delay for the next BaseNavigator update. Added some delays to PetNavigator for situations where faster updates aren't needed.
2 Years Ago
codegen after merge. made pet UI a prefab to make future merges easier.
2 Years Ago
merge from main and fixes
2 Years Ago
Cast navigation transition positions to navmesh where appropriate. Handle teleport and nav from base/construction to navmesh.
2 Years Ago
more merge fixes and codegen
2 Years Ago
merge from main and merge fixes
2 Years Ago
massive refactor to finally remove generics from the various AI brain types
2 Years Ago
source/target nav type checks, added debug spam
2 Years Ago
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